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Super Metroid - GR2

Original game : Super Metroid

Platform : SNES

Author : People In The Gras

Release date : 04 September 2013

Category : Complete

Patch version : 1.03

Modifications : G, L, T, P, O

Downloads : 1152

ROM Information

Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72

Hack description

This is a Super Metroid half-hack which includes some different map layouts and also some ASM tweaks to it. For the most part is is helpful if you remember the original Super Metroid Map layout but all the pathways you would normally take will not be the same! It was purposely made to be also very difficult so this is not meant for beginner players according to Metroid Construction.

Different specifications
• No Ceres station ;
• Certains room connections were changed although it is a half-hack ;
• Some beams have increased firepower ;
• Shinesparking doesn't drain energy, it can performed below 29 energy and you can even cancel it anytime by pressing DOWN button ;
• Gravity Suit doesn't half enemy damage (but it works normally against spikes and other hazardous terrain) ;
• Space jumping behaves in air like in water (mash JUMP button!!!) ;
• X-Ray scope range was changed ;
• Spin jump restart can be achieved by pressing the jump button again in the air ;

¦ New Status Bar
Design of the status bar at the top of the screen was changed, you are now able to view the following three types of information in real-time :
(1) Play Time
(2) Key Inputs
(3) Charge Beam & Speedbooster gauges
To switch between them, press L, R and Item Cancel buttons.
However, display is not updated during certain game sequences (pause screen, item-get message boxes, going down/up an elevator, etc.)

¦ Known Bugs
Half of screen turns black sometimes. Hardly reproducible (related to special blocks?)

Screenshots

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