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Kirby in Sonic the Hedgehog

Original game : Sonic the Hedgehog

Platform : GEN

Author : Lone Devil

Release date : 25 October 2015

Category : Improvement

Patch version : 2.0

Modifications : G, T, P

Downloads : 3739

ROM Information

No-Intro Name: Sonic The Hedgehog (USA, Europe)
(No-Intro version 20130710-102701)
ROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194

Sonic The Hedgehog (W) (REV00) [!]

Hack description

Kirby in Sonic the Hedgehog as you truly imagined, minus the useless copy abilities. The Hack also features REV01 background effects, and bugfixes. Kirby can inhale monitors and most enemies but cannot copy their abilities. Life counter function as Health points and the only way to obtain Health is grabbing every 50+ Rings, Lampposts, Randomized 1Up Monitors, or Score every 50000+ points. The hack also contains 4 Difficulty modes.


Controls:

Up + A/B/C - Run

Down + A/B/C - Inhale

Jump + A/B/C - Float

 
 


Difficulties:

BEGINNER: Rings and Lives function exactly like the original Sonic.

EASY: Health based Lives, Casual players only.

NORMAL: Health based Lives and Randomized Monitors.

INSANE: Like Normal, except Continues disabled, No 1Up from Lampposts, and 100+ Rings for a 1Up.

Screenshots

Contributions

ContributorType of contributionDescription
DrshnapsGraphicsSmash Bros Melee Kirby sprites
HcktroxOriginal HackingMagnetize object coding
Dr-LuxcarioGraphicsSonic 1 Custom Title Screen Font
Lone DevilProductionGraphics and Programming

Reviews

Does What It Sayssnarfblam2013-11-30-

(Version 1.0)

This is a pretty minor hack, but the controls and graphics are generally solid.

Unlike many Kirby titles, the player can not fly in this hack. Instead, there is a double-jump ability. It provides an interesting game-play mechanic, in that you get a little extra height, but stop spinning on the second jump so you won't be able to hurt enemies or grab item boxes until you land again.

There is also a vacuum ability, but it has some problems. First, it is overpowered, sucking up and killing any enemies on the screen at any time. Second, when you stop vacuuming, rings and enemies immediately stop in place even if they're inside a solid object, leaving rings inaccessible without further vacuuming, and causing enemies to glitch.

All around, it provides a different way to play through this classic game, which is exactly what it promises.