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F-Zero - Geliefert

Original game : F-Zero

Platform : SNES

Author : Puresabe

Release date : 21 June 2012

Category : Complete

Patch version : 1.0

Modifications : L

Downloads : 1358

ROM Information

F-Zero (USA).sfc - NOINTRO
CRC32: AA0E31DE
MD5: 6F334790120E1FE1A972FF184D2CFC50
SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4
SHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2

Hack description

Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Starts decent, but Queen League on is paintoomanymareeps2023-06-26Version 1.0

This hack opens with basic, yet decent, tracks. But soon into Queen League, the sadism starts.

Mute City 2 is one of those dreaded "minefield" tracks, where there's just a couple hundred dumped into one massive area so you just pinball around hitting mine after mine. Later on there's another thing I dread to see in track hacks, narrow roads paired with a ton of magnet rails.

The track that follows, Port Town 2, is even worse with the latter. The bulk of the track is a twisty, narrow road with magnet rails on both sides of the track. Sometimes they alternate and other times both sides hold the magnets, causing you to try fighting one pull only to instantly be flung into a wall half a second later. It reaches its apex when the road narrows to a single car width. The AI, of course, has no issues navigating this track. I'd be amazed if anybody could beat this track on anything above Standard difficulty. Even Beginner difficulty will give you a run for your money here.

Sand Ocean is a retread of Lateral Shift's GP Legend incarnation, but with one serious flaw. All the jump plates are ever so slightly off the track. If you try to take them, you take damage, turn 90 degrees, and lose a ton of speed. Your only option is to go through extremely thin corners instead.

Mute City 3 is like 2, but this time throws in even more mines as well as an ultra narrow, mine-packed twisty section. Unless you slow down to sub-100km/h, you can't make the turns without slamming into a bunch of mines, and the AI is liable to ram you into them anyways.

This is just another track pack that's hard for the sake of it.