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Zelda3 Parallel Worlds
Original game : The Legend of Zelda: A Link to the Past
Platform : SNES
Author : Euclid
Release date : 27 March 2017
Category : Complete
Patch version : 1.23
Modifications : G, S, L, T, P
Downloads : 152349
ROM Information
Legend of Zelda - A Link to the Past, The (NA) (1.0).sfcHack description
A complete The Legend of Zelda: A Link to the Past hack.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Euclid | Original Hacking | Supervisor, dungeon design, ASM |
| SePH | Original Hacking | Overworld design, GFX editing |
| Con | Hacking | ASM work for v1.2 |
| qwertymodo | Hacking | Supervisor for v1.2, inserting Con's ASM, beta testing |
| PuzzleDude | Hacking | Supervisor for version 1.23, beta testing and debugging for v1.23 |
Reviews
| Good Visuals, Bad Balance | Subject N281 | 2024-03-30 | Version 1.23 |
[Hack Spoilers ahead] I'll start with the good, the Updated visuals are great, it feels completely different from Vanilla LttP, new HUD is sleek and item screen displaying more information with updated Icons breaths in so much fresh air. Area names make travel nice and easy to know if you're heading in the right direction once you get a lay of the land, being a new map, it is welcome to have a quick glance indication of where the player is at any moment. And now the Bad. Conveyance, Dungeon Design, and Difficulty, oh my. Conveyance is a mixed bag as running into metaphorical walls with all NPCs telling you 'Just do the thing' can be a little bit frustrating. For example: Getting to the Docks requires swimming, but All NPCs tell you to just go to the docks as if there is a way to simply get there without it. No one tells you the *only* way to get to the docks is by swimming cluing you in to maybe explore for that item. As well as a number of NPCs telling you where key items are...after you've already had to do a sequence with said item. This is also a problem with the Fortune Teller Dungeon design can be easily summed up in its first gauntlet: the Hideout. A dungeon required to do mostly Swordless with most enemies fairly harmless BUT the ones that actively react to you are almost impossible to keep off of you or have way too much health to dispatch with your very limited arsenal which brings me to- DIFFICULTY!! I've played some fairly tough LttP hacks and this is by fair one of the best examples of sadistic levels of difficulty. As stated previously the Hideout's Swordless run. Dungeon One's gimmick is swimming in Large expanses with no ability to defend aside from maneuvering with a strangely dumbed down Mothula, no moving floor, no spikes. But Dungeon 2 has you fight 3 Lanmolas in room 2 and Moldorm in a tiny dark room surrounded by spikes. Which is where the game starts enforcing that Death has a high price as dying requires you to fight the 3 Lanmolas again. Considering Moldorm has the ability to easily push you into one of the spikey corners of his boss room you'll be seeing the Lanmolas a lot. The bizarre choice to not give you heart containers after bosses is a clear indication that the hack is trying to be a difficulty hack as enemies in dungeon 3 do 3 hearts of health on contact and there's traps that all do 1 heart. considering even after exploring to my best ability I only had SIX by that point I gave up. it was not fun, it was a test of patience and I did not have it for this hack. I didn't even experience the hacks new "X Button" features in dungeons so I can't say if further than where I got would have helped but it was already pretty vague and once again NPCs were telling me there was things I could do but not really any explanation other than that so I was never sure if/when I had access to them in the first place. Overall I'm sure there are some who welcome a tough bit of challenge and the punishments for death aren't a deterrent. So I'd say for those looking for just a new adventure, probably skip this one. If you want a Trial to test you, have at it. | |||
| This is my favorite ROMhack, not just of Zelda but ANYTHING | Final Boss | 2024-01-22 | Version 1.23 |
I don't know what to say, everything's been covered already or added upon by other people who played either this or Conker's High Rule Tail. What I will say however, is that this would be the way to go if you're an experienced veteran Zelda player looking for a good challenge in a story that makes sense, as well as provides challenging but not unfair dungeon layouts and design. Everything in this game is designed flawlessly, I love that new areas have the name of the location on them now, I love the new sprites, the entire game just has this perfect 'feel' to it that makes everything just right, what any regular hardcore Zelda fan would expect from Nintendo themselves, but better. All those people saying it's too hard or that it sucks or to play Remodel instead are just hating, that or they just couldn't beat the original Link to the Past. 10/10, would put higher if possible. | |||
| Artificial Difficulty and Poor Game Design | nuxetcrux | 2023-10-31 | Version 1.23 |
The difficulty and skillset required to make something like this excludes most people from even participating; you need a broad set of design/programming skills and artistic instincts; and truly successful, professional work is rare and worth celebration. With Zelda/Metroid/Castlevania, you're kind of smashing up the statue of David to build something else. The bespoke and carefully implemented parts decouple from the artistic whole. The player feels he/she is playing a hack, which itself isn't too big of an issue, but notice that the glowing hack reviews have some version in them of "this could have been a legit title in the series" or even "BETTER than ever before, the only way to play"-it speaks to the potential of what a hacks can articulate and achieve. Unfortunately, parallel worlds falls short of greatness, and it's goodness I'm afraid will be found only by people who have played so much LttP that they only see matrix code. The first challenge, getting to the guardhouse, is a string of vulgar tasks: a frenzied enemy bouncing in a square you have to walk through is too random and chaotic to be meaningful; a room of pitfalls and turrets lit by torch whose projectiles are not sealed and can one-shot the player for 3-hearts damage in the first area is tense, but definitely not fun or rewarding upon completion, because the difficulty is as random as the projectiles; enemies placed at entrances/exits so damage is unavoidable or you have to stand and wait for them to do their thing is gut-wrenching when it's wearing the assets of a classic. Worse yet, when you die, the runback includes all these again, and because the difficulty tends to err towards the artificial side (turrets with hacked fast-projectiles in bursts, pits in dark rooms before treasures that serve only to send you back to the beginning). You get inside and tight rooms are overpopulated with enemies and you are unarmed. Skill plays no role here either, as surmounting the challenge felt hollow, like getting my fortune read by a toddler, and when I died due to an enemy stuck in a doorway between required areas I sighed and shut 'er down. I would love to see more focused work, especially with regards to the classics. Unfortunately I cannot recommend this work in this state to anyone except people who are addicted to LttP and need something, anything to get their fix: where LttP is a cask-aged whiskey, this is a like a rubbing alcohol mimosa. | |||
| Insanely Difficult | Joshwa | 2022-03-20 | Version 1.23 |
Definitely not recommended for people new to A Link to the Past hacks. The art design is good, but that is really all it has going for it. Your sword does less damage, enemies do increased damage. I shouldn't have to "cheese" enemies to beat the game. Everywhere I go, I feel like I am lost, and am not supposed to be there. Level design is atrocious and it is very easy to get confused, especially since there isn't a map system (which was intentionally cut out of the hack, by the way). Maybe I will return to this hack in the future, but there is no way I am going to waste my time constantly loading quicksaves just to beat the game. It isn't fun that way. | |||
| Great game, with some flaws | wrench248 | 2020-07-11 | Version 1.23 |
This hack starts out difficult and stays at the same constant difficultly level. Having said that, version 1.23 does mitigate the difficulty level of previous version somewhat with the ability to temporarily stun an enemy with a punch making the Guardhouse a bit easier to transverse. This version also makes it possible to obtain the Cane of Byrna earlier than in previous versions as bomb jumping no longer causes you damage. Progress in this game can sometimes be difficult, but if you talk to enough of the NPC's you should be able to figure where to go. Once you are in the icy world, you can tackle the dungeons almost in any order, but you will need to obtain the fire rod in order to finish Ruto's Fortress. The dungeon design in the game is hit and miss, but the good dungeons outweigh the bad ones. Some involve an annoying amount of backtracking that ruin the dungeon's pacing such as the Guardhouse and Favore's Isle. Impa's Way's maybe the single worst dungeon design in any zelda game. The entire dungeon boils down to completely random guessing of warps. If there were some basis to decide which to take instead of trial and error, it might be better, but the rooms give no clue as to where you are going. Nabooru's Hole's isn't much better honestly. At the same time, Rauru's Ruins and Saraia's Gardens are terrific dungeons that have great pacing and level design and provide a good challenge. Although there is a bit of backtracking in Sheik's Hideout, the dungeon is still well designed and the backtracking is no where near annoying as the Guardhouse or Favore;s Isle. The remainder of the dungeons aren't bad either and the music in Daruina's Caverns brought back good memories. The fight with Dregor is tougher than would be expected at that stage of the game, but one has to keep in mind that after the fight, he does not appear in the game again. As for the parallel tower, it's a drag (it has to be completed at least three times to get 100%). Some of the rooms are well designed and offer a great challenge, while others rooms force you to back track to the beginning of the floor where you again have to fight certain mini bosses. The hints that the maidens give you make sense in the game, but you really do not need to know most of them in order to progress. Having to find six keys within the game world in order to complete the tower was a great idea in my opinion as it forces you to explore both overworlds, where there is a ton to find and where some of the items are well hidden. My major gripe with the game is the lost woods...unless you look up the solution, you'll never figure it out in game. That's just ridiculous, particularly as the solution is essential in order to finish the game. After completing the game, there is a second quest that you figure out how to play if you find all 7 tablets in the dungeons (or you just look it up). The second quest is shorter and more difficult, but that is because you are denied the hookshot. Favore's Isle is removed and a room is put in its place that contains the ice and fire rods. As a result of not having the hookshot, you cannot complete all of the icy world dungeons and obtain all the heart pieces/items. Some guides say you can only complete two icy world dungeons (Daruina and Sheik), but you can actually complete four of them in version 1.23. In version 1.23, Saria's Garden's has an extra key allowing to skip the key that requires the hookshot as one the key doors was removed (it is not possible to complete Saria's Garden in version 1.1 from what i remember ). Ruto's fortress can also be completed, albeit without the hookshot it is quite difficult and it tests your bomb jumping and dash jumping skills. The ganon fight is also much more difficult because you cannot acquire all of the crystals and there is an additional area to complete. All in all, even with its flaws, this is one of the better ROM hacks available. The game is off-putting at first, but if you stick with it, you will find an enjoyable game. Kudos to all involved in making the game. 8/10 | |||
| fun but... | Shadowhacked | 2020-04-29 | Version 1.23 |
It's a good hack but they overcomplicate too much of it for example the times you can't fight first when you have no sword then the next in the dungeon where you have to swim and dodge because you can't stab in water there's probably more after that too. My issue with the swimming part was due to the homing floor tiles though. I wouldn't recommended this to anyone looking for a casual hack. | |||
| Well done, but too much backtracking | Ace of Spades | 2019-08-29 | Version 1.23 |
I played through some of the hack and I have to give props for it. Clearly a lot of work went into this ROM hack and I must say I am more than impressed. I understand many people find it difficult and I can definitely see why they say that but on a personal note, I don't mind hacks that add a bit of difficulty to a game. However, I must say that amount of backtracking in the first dungeon alone is far too frequent. I mean, the player finds the Guardhouse, finds a key or two and is required to go all the way to the other side of the dungeon, finds a key item, must backtrack past the beginning, find another key (item) and go back to the other side of the Guardhouse. It becomes tiring and almost a bit irritating to just have to frequently go back and forth before actually completing anything; especially when the player doesn't have the sword right away, forcing them to spend even more time dodging enemies. This was all for the 1.23 version of the original Parallel Worlds. I understand there is a remodel of it which I have played and the backtracking is greatly reduced. This hack is meant to be more difficult than the remodel which is understandable but the backtracking is too much and should be lowered. Otherwise I fear not many people would want to finish it Besides this, I wish you two, Euclid and SePH, the best of luck and hope you keep up the good work! | |||
| Too Hard for Me But Not Un-Fun | avrysatos | 2019-05-04 | Version 1.23 |
This is the most popular Zelda 3 romhack out there for a reason. It is a very well constructed and fun romhack, even if I had to rely on save states to play it, and find a map for the one dungeon that is terribly designed. (You'll know it when you see it.) The newest versions fixed a few issues that previous reviews you might have seen had with this game such as not being able to get both boomerangs and lets you punch when you have no sword, making the beginning something even I could do if I am careful. The inclusion of the secret codes is nice. Once you get to the parallel world the game seems rather directionless so it's easy to end up somewhere without the items you need to finish it, I had to leave a few places and come back to them. I sort of wish the remodel worked, because it's supposed to be easier, but it's totally broken. | |||
| Excellent but with "flaws" | g4z3 | 2018-03-16 | Version 1.23 |
I just defeated Ganon and "finished" the first run of the game. It was a train of all kinds of emotions, from sheer despair to a satisfactory feeling not found on any other hack rom (or even another game). What I have to say is that Lumine's review has something really fair and should be taken in consideration for newer versions. I played it on an emulator and had to constantly save and load states even when I had my bottles full of faeries. I think later on the extreme difficulty isn't a problem, given that you have 1/4 magic and Cane of Byrna (I think that's why the difficult is high, because in the original game Cane of Byrna isn't even necessary, so PW gives Cane of Byrna a very high usage). But, considering this, Cane of Byrna should be available much sooner if the difficulty is to be just as it is now, or, making the difficulty exponentially harder as the game progresses, this way the Cane doesn't feel too late in the game. Also, addressing Lumine, more pots/skulls containing hearts should be mandatory, because the way I say it, playing this with save states shouldn't be the "way to go". Another thing is that I didn't find too suitable was the info you get from the game, for example the purpose of the 2nd mushroom, which I don't want to tell here as to not spoil any newcomers (this is really good, having 2 mushrooms to add more "unlockable" stuff), can only be found in some random hidden room in a dark (ice) world dungeon. This should be told by some NPC or maybe by some maiden in one of their recordings. And please, what the hell is wrong with the Lost Woods Labyrinth? I didn't find any info on that in the game (after hours of traveling/looking for something) so I gave up and just read in some FAQ that it is "almost impossible to figure out". If it is "almost impossible" then it's "possible", I thought that one of the Clues you get from one of the maidens was telling something about it, since very high up at the Parallel Tower I think the directions you have to take are similar (because they are not the same) to the ones you need for the Lost Woods. The problem is, this is almost at the end of game! And you need the Lost Woods combination to get there in the first place! All in all though, it's an excellent romhack, I really liked that there was more heart pieces than the original and that you have to use your items more, like the Magic Cape and the Cane of Byrna (and of course, the bottles!, you NEED them full) If you really mind the sheer difficulty from the dungeons, try the "Remodel" version, but don't miss out Parallel Worlds! | |||
| Parallel Worlds, Skew Troubles, Perpendicular challenge | Lumine | 2017-10-23 | Version 1.23 |
I've just registered so I could critique this, after seeing this a recommendation on a few reddit pages. It's not all bad, it's just underwhelming. Pretty much it's like this hack almost misses the all the points of Zelda games design on purpose. Telling from experience, I've played all Zelda games except from Breath of the Wild, and one of the things is clear most, if not all Zelda dungeons are not about backtracking; they are about proper pacing and difficulty, my main gripes here. There's no pacing whatsover on this hack, as well as no difficulty curve, just endless punishment. I get it's supposed to be a rebalancing hack, but two big keys, one for doors and one for chests, as well as a lot of backtracking, endgame / dark world variant of enemies as regular enemies on the start of the game, the lack of a steady supply of heart pick ups dragged this hack to an exercise of patience, hoping for that 10th enemy to drop a heart - which it was rewarded with frustration when it didn't. I know that might sound thrilling to some, but to me it's just annoying and time consuming as well as confusing. To me, there's just no fun of backtracking the same dungeon twice, or thrice. It becomes a tedious chore. Finished two "dark" world dungeons and never looked back. The original colors, graphics and sounds are fun, but nevertheless they do get bogged down by pacing issues and subpar balance. Was this hack ever playtested by a non-hardcore player? If it wasn't, it obviously shows. If it has been, how could this atrocious pacing still be on the freaking 10th year anniversary? | |||
| Parallel Forces | MAOT666 | 2015-12-26 | Version 1.1 |
I grew up with a Super Nintendo, A Link To Past is indeed my favorite Zelda game of all time, and after hearing about Parallel Worlds online I Had to try it out for myself and this is what I have to say for this game. The beginning of this game makes you go almost a good half hour into the game without a sword and having to dodge some tough enemies before getting it, finding extra hearts pieces before going into a dungeon is a must have for this game, it involves alot of backtracking which is not the bad if you do not mind doing so, extra mini bosses in the game can be annoying but it gives a good challenge. It is important to read everything and understand everything that's being told to you in this game or you're gonna be very confused on what you have to do next The Dark World dungeons are not in any order so you can do which ones in any way you want, using the shoulder buttons came useful in the game for having to find secrets and walk-through doors/walls. Doing bomb-jumps was a great add to put into the game, I also like how the magic bar restores itself so you don't have to worry about magic potions if you get trapped inside a dungeon. Having to find the Parallel tower keys was a great extra to throw into this game The Icy/Dark world graphics are amazing, items have much for use in this game (like the Cane of Byrna) and extra heart pieces to collect since you don't get a Heart Container after a boss fight This is indeed one of my favorite Super Nintendo Zelda hacks to play, If you had troubles playing A Link To The Past, this rom is not you, it involves patience and lots of backtracking and challenging enemies that do 1/2 or more damaging heart damage, and its very easy to die. 9/10 | |||
| It's Like Expert Mode! | TheLuigiLightning | 2015-05-30 | Version 1.1 |
This is a fantastic hack of Link to the Past from what I've played so far! I don't know about anyone else, but I just love hard games. I really can't get enough of extreme challenge in games, and this will certainly give it to you! I don't remember exactly where I was when I last played, but I think I beat the second or third dungeon. Bear in mind that I'm playing through without save states, so I can't just beast through like most people are, if you know what I mean. One thing I do have to bring up, though, is, why can't you save your progress until you've made it to the ornament in the guard house? I had to wake up from bed so many freaking times! I was wondering if you could even save the game at all, and I was so relieved when I hit a checkpoint at the ornament! It's really cool how you have a magic meter like in Majora's Mask, and the day and night transitions like in Ocarina, and every Zelda game after! Although, it doesn't seem to change that often. The custom sprites are really good, and overall, it seems a lot of work was put into this hack. A lot of people say that this hack is way too hard, but I find it to be beatable for the most part. You just have to be patient. When you fail, you just have to try again! Don't be so quick to give up! Fantastic hack, man! | |||
| Good but Difficult | IlPalazzo | 2015-05-29 | Version 1.1 |
This has been fun. It really is for true old school gamers, as it requires knowledge and expertise from the first one. This is nowhere near as easy as any modern game, its frustratingly hard, and though you may be able to beat it without save state, it would require an actual SNES controller. The game is technically linear, but you will have to backtrack and go as far as you physically can as you do backtrack and zig zag a lot. The only con I wouls say is that I'd have prefered it to look like a sequel in that the re-spriting of some of the classic stuff I do miss. Like how link looks different, and that the faeries don't actually look like faeries, how did you mess that one up? I liked em over these mosquitos. But yes a solid 8/10 for difficulty, 10/10 if you are easily distracted or don't want to spend hours simply getting better. | |||
| Like a cold shower | SunGodPortal | 2013-10-16 | - |
Some things about this hack are great, others are terrible and mean-spirited. On the plus side, I remember the cave behind the village at the beginning of the game, running through a room by lamp-light where there were holes everywhere and fireballs coming from all directions. It was very exciting. This game has some cool puzzles and the graphics mods here and there add a certain freshness. But... On the down side though, most of the soldiers that are everywhere run much faster now. Before, they were slower than you which made sense. They're covered in heavy armor. Why SHOULD they run as fast as you? That means that early on in THIS game, if they hit you once there's a good chance that you will die unless you immediately run for your life. If you try to move back a little to get a good hit in forget it. They're just too fast. In most cases you just have to leave the area and return ready to hit them from just the right angle before they have a chance to clobber you. Add this to my next complaint and you'll see how trying to get anywhere in the beginning of this game can be nothing short of maddening. My biggest qualm is probably that this game almost never gives you any hearts to replenish your life with. In the original ALtoP there were sometimes hearts under pots and bushes. Every few enemies killed you would receive a heart as well. Not here. You're on your own. Nearly all of the bushes and pots have nothing under them and when they do it's usually a rupee. You won't care how much money you have after you die 10 times in a row just trying to get from one place to another. It's incredibly annoying to die over and over again just doing something as simple as exploring the over-world. You could say that most of the problems I have with this game are common among ROM hacks. It's easier to make a game ridiculously difficult than to find the right balance between challenging and unfair. If you love ALttP as much as I and are desperate to experience more of it you may want to check it out, but beware. The level of difficulty means it may be a much different experience. An unpleasant one. Otherwise I would only recommend this if you're a sadomasochist. | |||
| Fantastic, Great Replay Value | dissident | 2012-11-16 | - |
This is my favorite version of the hack. After hearing they took away a lot of the difficulty in the 'remodel' version I don't plan to try it. The hardest part of this version is the first dungeon boss, the dungeon that contains the hammer. Once you get the gloves, you can double your magic and once you do that along with getting the cane of byrna and a couple bottles, the game really is not hard. At the end of the game you are virtually invincible with all the magic upgrades and the cane of byrna. This is what I love about this game, start out very weak with the potential to become very powerful if you play the cards right. I love games like this. I love Final Fantasy VIII and Final Fantasy X for this same reason. I've replayed this game a number of times. It truly is a masterpiece, and I don't mind the backtracking, after replaying it 3-4 times it has become second nature. | |||
| Good, but hard. | austin5141 | 2012-09-02 | - |
Once I started the game, I had a really hard time just getting to the base. But once you get there, your main weapon is pots until you talk to your Uncle and get the sword. I recommend this game to hardcore Zelda players, that have finished Link to The Past. Even though it is pretty hard, it is a pretty good game to play. It is really cool. But like I said, it is also really hard. | |||
| Fantastic! | Hrith | 2011-02-07 | - |
Rarely have I had so much fun in Zelda: A Link to the Past. The gameplay and riddles may seem exceedingly difficult, but they're all feasible with carefulness and patience. There are ROM hacks of ALttP which are unplayable because of absurd difficulty, Parallel Worlds is not one of these. The changes in sprites are really nicely done; the game looks better than the original and one has to love the Ocarina of Time and Wind Waker references in the visual aspects of the new sprites. The game still contains numerous glitches (which is to be expected with so many drastic changes), but none are game-breaking nor do they prevent Parallel Worlds to be a fun adventure. This gets a big yes from me, and to all Zelda players who would hesitate: don't let the difficulty put you off, you'd miss out on a great experience. | |||
| Master Hack | puzzledude | 2010-10-22 | - |
Despite some radical ideas this is the best Zelda Link to the Past hack. The game is completely new and incredibly long. There are new sprite hacks, item menu is changed, all dungeons and outside world is original. Overworld drawings and crossings from one area to another are flawless. This game shows that the hacker/hackers possess the intellect that is without doubt high above average (take a look at the completely new ending sequence, which is hard coded and impossible to hack, plus the tablets that unlock the second quest). And my favorite The Parallel Tower, which is without doubt the biggest hacked Zelda dungeon out there. But the game has also some radical gameplay ideas, that are not normal for the game. Going across half the Guardhouse without the sword is hard to accept. The position of the items is sometimes to far apart, so you have to backtrack (go-around sequence), which is also hard to accept. Plus the game is sometimes just to hard (for instance the fight with Mouldrom - with 4 shooters plus the floor tiles). Or the secondary way in the Parallel Tower for the heart container (where the floor starts to fall down). These moments make the game to difficult, putting the players motor nerve at the maximum (requires full focus). There are also intellectual problems. Impas Ways is a very complex dungeon (leading to four other outside places). Plus it requires an algorithm solution for every item (2 big keys, big chest and boss). You need to find 4 correct paths in a warp maze (plus 4 more to come to other outside areas). This is almost impossible to solve without help. Similar algorithm problem in Naboorus hole. Again hard to solve, specially because of the number of holes, plus the dark room problem. The Darunias Cavern however has a gameplay flaw. I've played this dungeon inside out, going to all areas, and made a map, since all the rooms look similar and I still couldn't find the big key. I was surprised that it is at the beginning, if you destroy the skeleton knight. The surprise was, that the majority of the dungeon is unused. You don't have to go to most of the rooms at all. The logical gameplay would be to put the big key at the end (instead the beginning). But despite all that this game is in my opinion the best Zelda3 hack. It has some radical ideas, but these don't change the fact that we are dealing with the master hack. | |||
| Difficult, But Quite Engaging! | Klaviaturist | 2010-10-22 | - |
In the search for interesting and full romhacks I discovered this one just the other day. I have seen a number of Zelda hacks that only change a few things like sprites, dialog, minor puzzle changes or difficulty changes. These usually bore me as I am looking for a full on hack that totally changes the game altogether. Parallel Worlds, thankfully, does just that! From the start of the game it's quite different and the the difficulty has obviously been raised. This may turn some people off but I have played Zelda 3 for years and am a veteran of the game so it isn't that much more difficult. Just a little more non-linear and some enemies are slightly harder to beat. Only one complaint, there are still some minor glitches in the game. For instance, if you enter Kakarika Village from a western cliff and jump down, there's a chance you could land on a NPC with their dialog repeating over and over again forcing you to save and quit. Otherwise, it's definitely worth playing for veterans of Zelda 3. | |||
| Much Too Difficult | geocache | 2010-02-28 | - |
I remember when I first found this game. I was extremely excited! I love A Link to the Past! I had high expectations for the game. What did I get? Slaughter. This game has no learning curve. It just throws you into the world and expects you to know where to go. While this is not always a bad thing, there are so many places to go in the beginning, the readme includes a walkthrough. It might be impossible to even start the real quest without this walthrough. This is an extremely hard game for anyone who has ever played the original, and for someone who hasn't, it is probably impossible. I actually downloaded this game a few years ago and played it. I never finished it. I got to the Guardhouse and quit, because it was just too tedious. For someone who wants an extreme challenge based on the LTTP engine, I would recommend this to you. For anyone else who wants a good game to casually sit down and play, this is not the game for you. The amount of detail that was put into the game is quite obvious, however. Euclid and SePH did an excellent job reworking the game and completely changing the sequence of events. From what little I saw, they really thought the game through and did a very nice job overall. This is not a game for me, but there are bound to be some people who will absolutely love it. The difficulty of the game makes me hard pressed to recommend it, but for those of you who will enjoy multiple save state reloads, pick this hack up! | |||
| Difficult but fun | Bond697 | 2009-09-04 | - |
While definitely not an easy game by any stretch of the imagination, and at times frustrating, Parallel Worlds is a fun game to play. The dungeons are huge and intimidating, the bosses are tough, and the items and heart pieces are well hidden. While most people were vehemently against the lack of a sword for so long at the outset, I thought it was kind of a cool change from the norm for Link to have to fend for himself and really work for the sword and shield. That said, though, the game did have quite an annoying bug or two. The worst of those being the requirement to climb the Parallel Tower a third time. Per Euclid, having to climb the tower one last time to eventually get the 4th level sword is a glitch with the shutter door. With a little more bug testing and another revision or two, Parallel Worlds could be one of the best. | |||
| Should be redone | MelanyKoura | 2009-08-15 | - |
I downloaded this rom hack thinking it looked pretty interesting. What I played, was far from interesting. It was downright frustrating. First off, this game has no pacing what so ever. Things don't get gradually more difficult; you're just freaking catapulted at near end game (if not end game) difficulty (mini-) dungeons right in the beginning. Sorry, but I don't remember the first visit to Hyrule Castle being ANYWHERE near that difficult. Nor do I remember the chance of DYING on the way there. Or having to go through two mini-dungeons. Second off, the enemy AI for some of the soldiers is just plain messed up. I pretty much ran about a full circle around one of them and they didn't notice me. But then in another room I'm standing by the door, ON THE OTHER SIDE OF THE ROOM, and the soldier notices me and charges at me from staring at a corner no where near me. Not to mention that they can see through any objects on the map, which is also wrong. And something else to boot! The same soldiers have speed problems! They move vertically faster than they do horizontally! And even then they're still far too fast! They weren't like that in the original game! Third, there should NOT be two Big Keys in one dungeon. There should only be one. This just makes it BEYOND irritating. When I got the default Big Key, I went to that large chest in the Guardhouse and... just about put my hand through the monitor. It was apparently the WRONG Big Key! HOW?! WHY?! And a player should NOT obtain the Big Chest Key and have to back track to the beginning of the dungeon to get the sub-item... that's not how it works! Many times, you simply ended up looping around and came back to the Big Chest due to the path you had to take to get the Big Key in the first place (The first pendant dungeon is a PERFECT example of good dungeon flow). And speaking of keys! This would also fall under pacing in a way, seeing how to unlock a door, we have to run across to the other end of a dungeon just to get the key! And then it repeats at least twice. Have you even played Link to the Past? If you have, then you should know that it DID NOT DO THAT. You got a key? Hey, look. You gotta use it on the door in that same room. Or perhaps in the room just after the one you obtained said key in. NOT ALL THE WAY ACROSS THE DARN DUNGEON! That just becomes irritating! I seriously doubt that this rom hack was even properly play tested. | |||