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Pokémon Blue Kaizo

Original game : Pokémon: Blue Version

Platform : GB

Author : SinisterHoodedFigure

Release date : 28 December 2014

Category : Complete

Patch version : 4.5

Modifications : L, P

Downloads : 55414

ROM Information

Country: USA
MD5: 95b0fff0181590b96e8d4ab6a879d417
Pokemon - Blue Version (UE) [S][!]

Hack description

This is a far more challenging hack of Pokemon Blue, where you can obtain all 151 Pokemon in the First Generation.

Numerous areas have been redesigned, many dungeons and routes are more treacherous than before. The default movesets are modified to ensure the pokemon become significant threats. The level curve has been estimated to be smooth.

Wild Pokemon distribution is vastly improved, with levels fairly close to trainers. You can catch quite a variety of pokemon early on.

All trade evolutions will evolve by level up. You can purchase ethers.

Apart from Brock and Misty, and a couple of rival fights, all bosses will have full teams. Apart from giovanni, these will stick to their type themes with a wildcard in between.

After koga, the trainer level curve varies a bit due to a fork in progression (such as going to silph co or seafoam islands), but the boss progression will be Giovanni, Sabrina, and Blaine.

A good tip is to save rare candies, do not use them early on, as it becomes much harder to level up in the later stages. But once you beat Blaine, you can catch some very high leveled pokemon right before victory road, and you can obtain psychic types.

Victory road will be the most difficult dungeon in terms of battles, as a good 95% of them will have full teams of six, and the cooltrainers will be particularly deadly, with some of the best teams in gen 1.

But if you make it past victory road, you can purchase super cheap rare candies to get to level 100. And it is essential you get to level 100, because the Elite Four will be the hardest part of the game.

You can obtain legendary pokemon, as well as a select few rare and extremely powerful pokemon in the Unknown Dungeon.

One important update is that you cannot use revives or max revives during battles, so it will take a bit more skill to handle bosses. Also, certain items have been disabled.

Another is fixing some maps and ethers are now much more affordable (but a bit more restricted).

All in all, good luck.

Screenshots

Contributions

ContributorType of contributionDescription
SinisterHoodedFigureHacking

Reviews

Bruised and Brutalizedpdleck8v2022-06-01Version 4.5

SUMMARY:

The first Pokémon hack that has branded itself as a "Kaizo" hack. For SHF's version of a kaizo Pokémon game, the trainers, gym leaders, and Elite Four + Champ aren't enough for him. So he decided to change the routes, caves, mart item selection, and wild Pokémon location to give it that so called kaizo feel. Unfortunately, that hack comes up a bit short when it comes to being enjoyable. This hack's greatest weakness is it's rather tedious to get through the routes and trainers with the wild Mons only getting better as you progress. While the payoff is very huge, it's just not enough for most people to play this game again and again.

THE BRILLIANT (PROS):

+ Gives a unique challenge between the great variety of trainer rosters and many of the routes becoming trainer gauntlets.

+ Items are cheaper along with different items in some areas (Such as Master Balls and Rare Candies being sold at Indigo Plateau so you can catch them all quicker).

+ Compatible with some other QOL improvement Hacks like the Blue version of Red Full Color and Fast Red.

THE BLUES (CONS):

  • The mapping for some of the areas comes off as tedious more than challenging (the trial and error paths in Mt. Moon being a good example).
  • Many of the trainers have a lot of items. This can get in the way of certain tactics such as sleeping the opponent.
  • Many of the Gen 1 mechanics haven't been fixed. Therefore, the status moves that are used by the opponent are still x.75 of what they should be as well as stat changes still acting wonky at times (the opponent's Pokémon still keeping the speed drop after being heal from paralysis is one of the main examples of this happening).
  • Between the difficult Gym Leaders and semi-inescapable gauntlet-like routes, this game can be quite rage-inducing if you don't know what you are doing. Thankfully, the author of the hack placed some hints on the PokeCommunity site about the bosses and what's good to use.

SINISTER STADIUM IN THE HOOD! (FUN FACT):

From what I read about this hack on the PokeCommunity site, the author, SHF, has taken a lot of inspiration from Pokémon Stadium when making the bosses for this hack. In fact, he even made a hack for Pokémon Stadium that functions like this hack but without the mazes and better Pokémon to work with. Didn't play this myself, but if you just as much of a fan of Stadium 1 as SHF, then go give that a try. Maybe it will be forever know as a hidden gem as far as Pokémon hacks go. Well, as long as TPCI doesn't take it down.

More annoying than difficultgallyg2021-04-05Version 4.5

The enemies in this game are generally fairly challenging. They have better Pokémon than in Blue vanilla and have more items and better AI. This is all fine and good, but it seems like part of the challenge is also supposed to be that almost all trainers are now required battles.

I'd be fine with this, but the way it's accomplished is an extreme degree of map editing. Rather than just move the trainers, every area has its geometry completely changed to be a winding path with multiple dead ends. It's not even good as a maze design, because usually it's just 3-5 paths that you walk a short distance down then turn around until you get the right one. I thought maybe the point was to wear you down over long routes to add to the difficulty, as the encounter rate is quite high, but you get repels for $10 after Viridian Forest, so after that point it's purely an inconvenience. There's no interesting paths that loop back into themselves in organic ways, just a linear path with some branches to cause annoyance.

Also, there's no consideration given to aesthetics at all. Every map is very ugly, barely more visually coherent than Glitch City.

If you're willing to put up with pointlessly annoying overworld design for some mildly difficult battles, then you might like this, but I did not.