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Daimakaimura SGX Debug menu

Original game : Dai Makaimura

Platform : SGFX

Author : Chris M. Covell

Release date : 02 May 2007

Category : Improvement

Patch version : 1.0

Modifications : G, S, L, P

Downloads : 1108

ROM Information

Daimakai Mura (Japan).pce
CRC32: B486A8ED
MD5: 6D9FF6F70608166C88FD2553D44CA17A
SHA-1: CAB9E4A1A8B6DA07CC2C5CC35949928199A417EE
SHA-256: 482FFF401F8A0F4248AF16224C31BC166A583B491413559A89C425165420A9DD

Hack description

This enables a debug menu which was obviously used by programmers during development but made unavailable with the final release build of the game.


GAME START starts the game as normal.

STAGE SELECT allows you to select your starting stage.

BG test is the aforementioned map editor. I don't understand it fully, but it lets you view only the background data for each level. The Pad moves a cursor around. Pressing I or II moves the cursor around more quickly. Holding Select+U/D/L/R alters the window/2nd background layer settings, sometimes masking the background. Pressing Select+I opens up the gate at the end of the level, but it also makes the gate appear at other points in the level. RUN exits the BG test.

Sound is a regular sound test, as far as I can tell.

SP test loads up a stage, but only shows the sprites in the stage. For some reason, only the sprites for stage 1 are shown. You can upgrade your armour (or change into a duck) by pressing RUN, and you can take away your armour by pressing Select, which also changes your current weapon.

ENDING displays the ending montage (minus the music).

OPTION takes you to the regular options menu available in the game.

Screenshots

Contributions

ContributorType of contributionDescription
Chris M. CovellHacking

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