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Ninja Gaiden in Hell
Original game : Ninja Gaiden
Platform : NES
Author : DANGER X
Release date : 29 January 2016
Category : Complete
Patch version : 1.5
Modifications : L
Downloads : 916
ROM Information
CRC32: 36E1A816Hack description
The hardest Ninja Gaiden hack ever.Screenshots


Contributions
| Contributor | Type of contribution | Description |
|---|
Reviews
| Kaizo Ninja Gaiden | MetalSmasher86 | 2019-01-27 | Version 1.5 |
Normally, I'd consider myself a bit of a masochist with regards to video games. If a game has adjustable difficulty settings, I usually like playing on the hardest setting even right out of the gate. I'll even come up with my own self-imposed challenges to liven things up a little more. But there's a difference between good difficulty and bad difficulty, and this hack is every example of bad difficulty rolled into one, with unavoidable enemy spawns, required TAS glitches, and even a way to crash the game at the end of stage 6-1 by killing the boss at the end that was put there just for the sake of being there. There's a difference between providing a fresh challenge to people who have mastered the source game, and making a hack stupidly hard just for the sake of being stupidly hard, and Ninja Gaiden In Hell falls under the latter category. Not recommended for average gamers. | |||
| Too hard,Not recommend | Deathscythe_48 | 2016-02-15 | Version 1.5 |
This is first preview myself about hacking game, as usually this game take me over rage in my life, so I'm using cheats instead of this game like I'm saying this "Not Recommend" awful game, too hard it's even better original one.... I'm support your hacks though but this is the first awful, strange and not recommend hack. | |||
| A "Hell" of a Mess | Josephine Lithius | 2016-01-31 | Version 1.5 |
Out-of-place objects, inconveniently-placed walls, mountains of enemies... This truly is "Hell." And that's not a compliment. Rather than be a "hard mode" ROM hack, this is one of those over-the-top, downright unfair hacks which are less a test of a player's skill and more a test of how accustomed to the Save and Load State buttons they are. And buddy? You better be intimately familiar with the ins-and-outs of the Ninja Gaiden engine if you hope to get past a certain point. As I said, there are a lot of objects placed in areas they have no business being. Walls and terrain have been shifted to be "harder" to navigate, for example, and there are a number more open pits. In addition, there's quite a few more massive leaps the player must take, as well as a very bizarre idea executed in Act 5-1 where (as far as I can tell) the player is forced to get hit by the infinitely-respawning bats in order to get to the start of the level while jumping from stalagmite from stalagmite. Believe me, it's nowhere near as cool as it sounds. In most maps, enemy spawns have been put in intentionally-cruel places ensuring you get hit, and the number of enemies in a lot of places have been increased to a point that makes even Ninja Gaiden III look tame. For example, at some points, there are so many machine gunners on-screen that it causes the later-spawned ones to get stuck in their firing animation until there's enough sprites free for them to actually fire. Such an unintentional mechanic could have been used in a clever way, but since the machine gunners are usually clustered together tight enough to be killed by one well-timed sword strike, it's just pointless and confusing. There's also a time or two where enemies that lack proper graphics for the current enemy tile set are placed in a level (such as boxers with cultists, or the blade-thrower with army guys). This causes their graphics to glitch-out, though they remain more or less functional. The level bosses have also been made "harder." Some bosses are joined by later/earlier bosses and the final bosses have infinitely-spawning small-fry enemies in their rooms. In addition, Acts 6-1 and 6-2 use bosses as "small-fry" enemies. This wouldn't be so bad if DANGER X had found a way to disable bosses being linked to the Enemy life bar. If you happen to kill a boss in the middle of Act 6-1 or 6-2, the game tries to load in a cutscene that doesn't exist, causing the game to soft-lock. The boss enemy graphics are also a garbled mess anywhere outside of a boss room, so not only does it look ugly, but it's actually harmful to the gameplay experience. Having played this from start to finish (with heavy tool-assistance), I'm tempted to say it's a joke ROM hack, it's so ridiculous... I really cannot recommend this ROM hack to anyone. 01/31 Edit: DANGER X recently brought to my attention that this is, in fact, a joke hack which pokes fun at the usual "hard-type" hack conventions. In that regard, it does its job very well. But still, I don't think I can recommend this to anyone... but feel free to give it a look if you're really curious. It's certainly some kind of entertainment. | |||