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Super Mario Land 3: Tatanga's Return
Original game : Super Mario World
Platform : SNES
Author : Gamma V
Release date : 22 April 2016
Category : Complete
Patch version : 2.1
Modifications : G, S, L, T, P, O
Downloads : 7470
ROM Information
No-Intro Name: Super Mario World (USA)Hack description
Super Mario Land 3: Tatanga's Return is the author's attempt at creating a "true" third Super Mario Land game, i.e. a game where the player actually controls Mario. As such, this hack is pretty much a traditional Mario game with a simple plot that takes a backseat to stomping on heads. This hack contains 60 levels spread across 7 Worlds.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Gamma V | Hacking |
Reviews
| A worthy sequel ^_^ | jm102887 | 2017-10-31 | Version 1.0 |
So I JUST got done with this hack, and I have to say that it seemed like a very worthy addition to the Land series. I also noted an occasional nod to SMB3 in there as well, which was a nice touch. So anyway, my usual breakdown: CHALLENGE: Compared to other Mario hacks I've played, this one seems a touch easier. Granted, it's not like the SML games were that hard anyway. There were a FEW difficult spots (looking at YOU, insta-death lasers .) but for the most part, secret areas weren't too hard to find. I will say though that the Pirahna Plant boss had me hung up for a moment or two but I think that was poor luck on my part given he didn't act as he should have so quickly, and one of the secrets in the Sand World required either guessing or just plain dumb luck to find. Otherwise, this wasn't too difficult a hack. GRAPHICS: Wow, this really DOES look like Super Mario Land! Lol. What can I say? The Stages are bright and vibrant, all of the characters look like they should have come from SML with a few exceptions, and it just overall looks like the original content. Good on you, developer(s) ^^ FUN?: I would like to think so, given I got a bit addicted to it. It feels kinda short and sweet, but some real good games are just like that. The only real criticism I have is that Tatanga's fight is very easy and ultimately a bit anticlimactic. I also have NO clue how the end goal of stages worked since sometimes it didn't seem to give me the item I saw, but rather the one PRIOR to it, lol. MY RATING: 9.8/10 - Overall, there are far more innovative hacks out there, but to just sit this aside its base material the creator was going with, I believe it serves as a fine addition to the SML games. It's about what I would imagine a 3rd game in the series to be like and is fun without being too hard or loaded with obscure secrets. It's a little anticlimactic since the end came before I knew it, and the final battle can take only a minute or two, but in the end, I had fun and that's what matters ^_^ I would recommend for sure. | |||
| Great Hack, some hangups | 2017-10-23 | Version 1.0 | |
This is a really fun and straight forward Mario hack with lots of winks and nods to not only Super Mario Land, but other Mario games and even other Nintendo games as well. The graphics are all entirely custom done to look more in line with Super Mario Land 2. The colors are really bright, which might not jive with some, but bright colors are my jam, I almost wish this is how the original SMW looked. I do have a few major issues. The world 3 boss is super broken. It's attacks are too fast, there's distracting graphical errors, and it can teleport around the room instantly with no telegraphing, and will hurt you if you are where it appears. It was also not very clear how to hurt it. I actually had to look up a video, and even that didn't help much. Someone on SMWCentral mentioned an exploit where it won't appear in the corners of the rooms, and even knowing that it still felt unbalanced. My next complaint is with the last world, the introduce a mechanic like the swap blocks from Mario 3D Land, but the block swapping is done by koopas hitting a switch. My issue is that the game is clearly not meant for this, since the buttons can still be triggered when the koopa is off screen so you can fail a jump because you just barely got in range of the off screen switch as the koopa triggered it, or even worse, you see the koopa, and you're doing the platforming correctly, but then you get in range of a SECOND switch flipping koopa just off screen and he screws up the timing of your current jump. To make matters worse, this gimmick is done a second time with instant death laters in another level and it's just as broken there. If you have an instant death gimmick, you have to perfect that so it's fair when the player dies. Had to abuse a save feature to get through some of those parts, and my rule of thumb is that a game should be able to be enjoyed on real hardware... but realistically, since most people will be playing via emulation anyway, I can still recommend this hack, because when you're not facing the broken boss of world 3 or the imperfect switch mechanic, this is a great, straight forward and original Mario hack with some good level design. | |||
| WOW | dubyadud | 2016-07-25 | Version 1.0 |
This is an amazing rom hack. Great artwork and music, along with the custom levels and such. Overall an outstanding job:) | |||