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The Legend of Zelda: Goddess of Wisdom
Original game : The Legend of Zelda: A Link to the Past
Platform : SNES
Author : jammer506
Release date : 16 May 2017
Category : Addendum
Patch version : 1.21
Modifications : G, L, T
Downloads : 16693
ROM Information
Legend of Zelda, The - A link to the Past [Europe]Hack description
The Legend of Zelda: Goddess of Wisdom follows the original design of 'Zelda3 Goddess of Wisdom' but is edited to create a more comprehensive experience for novice and/or expert players that feels akin to something Nintendo would release.Screenshots


Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| PuzzleDude | Original Hacking | Supervisor, lead hacker, main dungeon designer, overworld adoptation, beta testing, debugging |
| SePH | Original Hacking | Main overworld designer |
| Dude Man | Original Hacking | Dungeon design (prototypes) |
| Omega | Original Hacking | Overworld design (prototypes) |
| jammer506 | Hacking | Addendum/remodel supervisor |
Reviews
| Much Better | Darklink7884 | 2020-05-01 | Version 1.21 |
This remake makes meaningful changes to Goddess of Wisdom, including monologue changes and the addition of a proper storyline, which the original Goddess of Wisdom lacked. Dungeon rooms with insane puzzles (statue-pushing, bomb-jumping, masked objects that disguise their true identity, etc.) were completely redone, and some dungeons even got new colors. Although most of the masked objects were removed, some of them were left alone. Some enemies even have re-drawn sprites (e.g. Armos Knights & Ganon). Two extra Pieces of Heart were removed, and the Mirror Shield, which didn't exist in the original Goddess of Wisdom, is now found in the Guardhouse. All in all, these small changes will make you want to play through Goddess of Wisdom a second time. If you're looking for a hack that isn't as tedious, give this one a try. | |||
| Was a challenge but was it worth it? | Revarent | 2018-11-10 | Version 1.21 |
I spent a while playing this version of Goddess of Wisdom and I am left feeling a little dissatisfied. I finished this game feeling more frustrated than anything but I also felt accomplished because it was a true challenge, if only a convoluted one. It can be very much construed as poor design being a bulk the difficulty. Cons:
Pros:
Overall, it was a worthy challenge. I would give it a 6/10. Worth a play but don't expect any warm fuzzys... maybe a sore thumb. | |||
| Well worth another play | puzzledude | 2017-05-19 | Version 1.0 |
This addendum hack makes some nice twists of the original hack and most of them are done right: a fine feature is the new intro story and all the updated and added monologues and dialogues. The final story at Triforce was also one of the main faults of the original, and thus was changed accordingly although a simple variant of the ALTTP ending story. The level-3 armor at the house was maybe given too early, since it would be better to simply give level-2 armor third of the way and level-3 armor before dungeon-5 for instance. The title screen is now better, but far from "proper", since it is not clear why the sword was changed into the ice looking sword, while the upper part of the title seems misplaced to the right and forcefully squeezed in (result of gfx space limit). It is also quite obvious which rooms were considered as a main subject to change for the remodelist, since all the known boring and highly unfair rooms were changed completely, including: statue pushing rooms (specially in the ice temple), some unfairly hidden objects (masked objects which look different from what they really are - although some masked ones remain), throwing a frozen enemy to hit the peg switch (ether + ice rod puzzle), etc. The game also got some gfx changes on sprites, which is an interesting small tweak. All in all these changes are worth it to give this hack another spin, specially for those who consider the original to be too difficult, or for those who play it on systems without the save state function. | |||