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The Legend of Zelda: Goddess of Wisdom

Original game : The Legend of Zelda: A Link to the Past

Platform : SNES

Author : jammer506

Release date : 16 May 2017

Category : Addendum

Patch version : 1.21

Modifications : G, L, T

Downloads : 16693

ROM Information

Legend of Zelda, The - A link to the Past [Europe]
CRC32: 04D55E12

Hack description

The Legend of Zelda: Goddess of Wisdom follows the original design of 'Zelda3 Goddess of Wisdom' but is edited to create a more comprehensive experience for novice and/or expert players that feels akin to something Nintendo would release.

This hack built upon the framework created in 'Zelda3 Goddess of Wisdom' with all due respect to the original author(s), and is made to correct some of the issues observed in the final 'Zelda3 Goddess of Wisdom' release.

REMINDER - PLEASE USE THE EUROPEAN ROM - USE THE CRC32 CHECKSUM
PLEASE REDOWNLOAD IF USING ANY VERSION PRIOR TO 1.12

FINAL RELEASE - 1.21 unless any other bugs are found.
-Note: A glitch is referenced in a review of this hack- but cannot be recreated by the creator. Please contact jammer506 if there are any issues with this section of the game.

Main changes include:
-Proper title screen
-Introduced a story-line
-Complete text overhaul - Introduction, dialogue, NPC, etc...
-Optional Hero's Clothes in Uncle's House (Offers protection of Red Mail - Only takes 1/4 of original damage)
-Edited sprites for several enemies
-New sprites for Ganon
-Simplified dungeon mechanics (Enemy placement, maneuvering, etc... without detracting from original design)

UPDATE 1.1
-Various bug fixes as submitted by RHDN Community
-New text edits
-Additional changes to dungeon rooms for traditional players
-Title screen restored

UPDATE 1.11
-Armos Boss HP Restored (Outline provided by superskuj)
-Title screen revised further
-Other adjustments to graphics and item placement

UPDATE 1.12
-Game-breaking bug involving Magic Flute repaired

UPDATE 1.13
-Minor revisions to enhance gameplay

UPDATE 1.14
-Text error in intro removed
-Consumable item placement improved

UPDATE 1.20
-Color palette of dungeons reworked
-Consumable item placement further improved

UPDATE 1.21
-Revision back to previous titlescreen and color palette from Puzzledude's upload.

Various bugs and glitches (graphical/text) may remain from the original hack, or have been created through this new hack. Please report them to jammer506 using the email included in the readme, and they will attempt to repair them.

Screenshots

Contributions

ContributorType of contributionDescription
PuzzleDudeOriginal HackingSupervisor, lead hacker, main dungeon designer, overworld adoptation, beta testing, debugging
SePHOriginal HackingMain overworld designer
Dude ManOriginal HackingDungeon design (prototypes)
OmegaOriginal HackingOverworld design (prototypes)
jammer506HackingAddendum/remodel supervisor

Reviews

Much BetterDarklink78842020-05-01Version 1.21

This remake makes meaningful changes to Goddess of Wisdom, including monologue changes and the addition of a proper storyline, which the original Goddess of Wisdom lacked.

Dungeon rooms with insane puzzles (statue-pushing, bomb-jumping, masked objects that disguise their true identity, etc.) were completely redone, and some dungeons even got new colors. Although most of the masked objects were removed, some of them were left alone. Some enemies even have re-drawn sprites (e.g. Armos Knights & Ganon). Two extra Pieces of Heart were removed, and the Mirror Shield, which didn't exist in the original Goddess of Wisdom, is now found in the Guardhouse.

All in all, these small changes will make you want to play through Goddess of Wisdom a second time. If you're looking for a hack that isn't as tedious, give this one a try.

Was a challenge but was it worth it?Revarent2018-11-10Version 1.21

I spent a while playing this version of Goddess of Wisdom and I am left feeling a little dissatisfied. I finished this game feeling more frustrated than anything but I also felt accomplished because it was a true challenge, if only a convoluted one. It can be very much construed as poor design being a bulk the difficulty.

Cons:

  • The storyline was not cohesive, interesting, and nearly zero effort was put into it. Also, nothing in the way of side quests or stories.
  • The hack was created to be extremely linear, you will not be skipping anything or choosing your own paths, unlocking new areas is predicated on the previous dungeons items
  • The heart pieces in the game are basically given out like candy, little effort was put into the overworld so you will essentially get every heart piece without much challenge or searching.
  • The dungeons are FILLED with backtracking, I can't even count how many times I had to run around in circles because I didn't flip a switch or confused by the graphical tricks that make the player second guess everything. Many puzzles are set up to punish the player.
  • You don't get the sword upgrade or boots until 70% through the game, so enjoy dealing with 3-5 hit monsters all game, and slow travel + backtracking.
  • The dark world aspect is more of a graphical novelty than apart of the game, there is no use for the mirror (when you get it 99% through, it would have been really nice for dungeon resets much earlier) and nothing to explore.
  • The overworld map is useless, and the overworld itself feels cluttered/amateur, the gold gloves aren't used, yet there are tons of gold glove stones making you feel like there is something to be found
  • There are various graphical bugs throughout the game, tacky.. but doesn't effect the game.
  • Money is basically used for three things, upgrading bombs/arrows (75% through the game aka. useless), buying blue potions, and buying the flippers
  • There was WAY too much emphasis on finding small keys in this game, it got old quickly...
  • How to get the flute needs to be WAY more intuitive, this applies to a couple of other graphical tricks (they come across as bad riddles). I found myself saying "why would I ever think to do that?" after looking at a walkthrough several times.

Pros:

  • I really enjoyed the themes behind many locations and levels, some dungeon puzzles were fun
  • Getting the red tunic right off the bat at first annoyed me, but thank god, although it doesn't make much difference as a majority of the damage you will be taking is from traps, which is the same regardless of tunics.
  • The remodel of the boss rooms/bosses and areas leading up to the bosses was very well done
  • There were a lot of satisfying challenges in the dungeons that made things interesting
  • The lack of help/direction made things interesting, felt like classic NES Zelda
  • This game is 100% completable with few bugs and does provide a solid challenge, but don't expect a polished gem.

Overall, it was a worthy challenge. I would give it a 6/10. Worth a play but don't expect any warm fuzzys... maybe a sore thumb.

Well worth another playpuzzledude2017-05-19Version 1.0

This addendum hack makes some nice twists of the original hack and most of them are done right: a fine feature is the new intro story and all the updated and added monologues and dialogues. The final story at Triforce was also one of the main faults of the original, and thus was changed accordingly although a simple variant of the ALTTP ending story.

The level-3 armor at the house was maybe given too early, since it would be better to simply give level-2 armor third of the way and level-3 armor before dungeon-5 for instance.

The title screen is now better, but far from "proper", since it is not clear why the sword was changed into the ice looking sword, while the upper part of the title seems misplaced to the right and forcefully squeezed in (result of gfx space limit).

It is also quite obvious which rooms were considered as a main subject to change for the remodelist, since all the known boring and highly unfair rooms were changed completely, including: statue pushing rooms (specially in the ice temple), some unfairly hidden objects (masked objects which look different from what they really are - although some masked ones remain), throwing a frozen enemy to hit the peg switch (ether + ice rod puzzle), etc.

The game also got some gfx changes on sprites, which is an interesting small tweak.

All in all these changes are worth it to give this hack another spin, specially for those who consider the original to be too difficult, or for those who play it on systems without the save state function.