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Zelda3 Cube

Original game : The Legend of Zelda: A Link to the Past

Platform : SNES

Author : PuzzleDude

Release date : 01 February 2018

Category : Complete

Patch version : 1.0

Modifications : G, L, T, P

Downloads : 5031

ROM Information

Legend of Zelda, The - A link to the past [U] [!]
CRC32: 777AAC2F
MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973

Hack description

Inspired by the movie CUBE, this hack was made as one giant dungeon, which has 10x10 Hyrule Magic rooms. Thus the entire game is one big dungeon, which you need to solve in one sitting and no deaths. Can you do it? Can you find the exit?

This is a short hack, which will sometimes force you to think hard before you will be able to progress, but for the most part is still on par with the difficulty of the original game, with hints when special tricks are needed to progress.

Note: Because of the sheer size of this dungeon with 100 rooms and because of the possibility of extensive backtracking, the progression was intentionally made to be linear and thus survival/puzzle oriented, rather than exploration oriented.

Screenshots

Contributions

ContributorType of contributionDescription
PuzzleDudeHackingHack supervisor, dungeon design, ideas, new gfx, puzzle design, hex editing, beta testing
ConHackingASM

Reviews

This hack goes above and beyond what I expected a Puzzle world could deliver in the context of thisMylocke2023-09-06Version 1.0

This hack goes above and beyond what I expected a Puzzle world could deliver in the context of this game. Most of the puzzles were the most frustrating at the beginning when I didn't know the rules and mechanics. Some (mostly the block puzzles) continued to be difficult all the way through. You had to play chess with the game. Know your end point, and work backwards.

My hat is off to Puzzledude for some of these, for really going above and beyond comprehension as to how the puzzles were created in that sick mind. But they all worked. I solved all of them once I knew the rules, and that is what makes it so satisfying. And a cool new item at the end that is required for beating "The Shadow" *queue oohs and ahhhs* which I didn't know was something you could even do. All said and done; Bang up Job.

In the words of Mylocke: "Though I don't enjoy it, I can kill things fairly easy.... With that said, complex puzzles annoy me the most."

Fun Dungeon Romperpianohombre2018-05-29Version 1.0

If you have ever played a SMW hack like Keytastrophe, or Claustrophobia that's what this hack feels like. Like each screen is a level, rather than the intended playthrough. Everything is removed s.a. story, side-quests like finding heart pieces or items, and bosses (as far as I can tell), so you just need to focus on solving puzzles to get through each room. The difficulty is not too taxing, there are some rooms where you will bang your head for 10 minutes trying to figure it out, and other rooms you won't need to stress. It's recommended to beat in one sit-down, but after playing for 45 minutes to an hour I used a save state, and set it aside for another time.

This is really a neat idea, and perhaps some other hackers might design something similar. There's thousands of possibilities for each room, with the weapons, items, enemies, and tile sets. You've probably seen the name Puzzledude in the famous rom hack Parallel Worlds so you know it's legit. I've beat maybe 30-50 rooms out of a hundred so far, so hopefully I'll see a boss or two (and maybe a couple hearts or a fairy) before getting through all 100!