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Zelda3 Cube
Original game : The Legend of Zelda: A Link to the Past
Platform : SNES
Author : PuzzleDude
Release date : 01 February 2018
Category : Complete
Patch version : 1.0
Modifications : G, L, T, P
Downloads : 5031
ROM Information
Legend of Zelda, The - A link to the past [U] [!]Hack description
Inspired by the movie CUBE, this hack was made as one giant dungeon, which has 10x10 Hyrule Magic rooms. Thus the entire game is one big dungeon, which you need to solve in one sitting and no deaths. Can you do it? Can you find the exit?Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| PuzzleDude | Hacking | Hack supervisor, dungeon design, ideas, new gfx, puzzle design, hex editing, beta testing |
| Con | Hacking | ASM |
Reviews
| This hack goes above and beyond what I expected a Puzzle world could deliver in the context of this | Mylocke | 2023-09-06 | Version 1.0 |
This hack goes above and beyond what I expected a Puzzle world could deliver in the context of this game. Most of the puzzles were the most frustrating at the beginning when I didn't know the rules and mechanics. Some (mostly the block puzzles) continued to be difficult all the way through. You had to play chess with the game. Know your end point, and work backwards. My hat is off to Puzzledude for some of these, for really going above and beyond comprehension as to how the puzzles were created in that sick mind. But they all worked. I solved all of them once I knew the rules, and that is what makes it so satisfying. And a cool new item at the end that is required for beating "The Shadow" *queue oohs and ahhhs* which I didn't know was something you could even do. All said and done; Bang up Job. In the words of Mylocke: "Though I don't enjoy it, I can kill things fairly easy.... With that said, complex puzzles annoy me the most." | |||
| Fun Dungeon Romper | pianohombre | 2018-05-29 | Version 1.0 |
If you have ever played a SMW hack like Keytastrophe, or Claustrophobia that's what this hack feels like. Like each screen is a level, rather than the intended playthrough. Everything is removed s.a. story, side-quests like finding heart pieces or items, and bosses (as far as I can tell), so you just need to focus on solving puzzles to get through each room. The difficulty is not too taxing, there are some rooms where you will bang your head for 10 minutes trying to figure it out, and other rooms you won't need to stress. It's recommended to beat in one sit-down, but after playing for 45 minutes to an hour I used a save state, and set it aside for another time. This is really a neat idea, and perhaps some other hackers might design something similar. There's thousands of possibilities for each room, with the weapons, items, enemies, and tile sets. You've probably seen the name Puzzledude in the famous rom hack Parallel Worlds so you know it's legit. I've beat maybe 30-50 rooms out of a hundred so far, so hopefully I'll see a boss or two (and maybe a couple hearts or a fairy) before getting through all 100! | |||