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Deceiver Dome
Original game : Super Mario RPG: Legend of the Seven Stars
Platform : SNES
Author : LazySheller
Release date : 21 June 2009
Category : Complete
Patch version : 1.0
Modifications : L, T, P
Downloads : 532
ROM Information
Database match: Super Mario RPG - Legend of the Seven Stars (USA)Hack description
"Mario is teleported to the Deceiver Dome just before walking into one of Magikoopa's traps."Screenshots


Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| LazySheller | Hacking | Author |
Reviews
| Not much content; no real strategy | Sosuko | 2020-07-31 | Version 1.0 |
There really isn't much here in this hack. The story and gameplay are very shallow, and each area is kinda just thrown together without much thought given to design. Dialogue is cluttered, odd, and full of references that I (and probably most people) wouldn't get. The amount of battles are fixed throughout the hack, and though this makes it easy to get through once you know what's there, it means you are restricted in terms of your level and purchasing items. Strategy is practically non-existent. A single fight basically requires you to use a new special move Mario has, but beyond that just mashing attack works for every fight, so long as you buy the right items/equipment with your limited coins. There are some new weapons, specials, and animations here, but they aren't really enough on their own to make combat engaging. Perhaps the most annoying thing, is that for some reason, there are no save points in this hack. If you die (which is almost guaranteed on your first playthrough), you have to start a completely new game. This is made even more annoying by the sheer amount of intro dialogue there is. Overall, just really a pretty shallow experience | |||