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Doom (GBA) - PC Doom Total Conversion
Original game : DOOM
Platform : GBA
Author : Kippykip
Release date : 29 November 2021
Category : Improvement
Patch version : 1.7
Modifications : G, S, L, P
Downloads : 15521
ROM Information
Database match: Doom (USA, Europe)Hack description
This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack's PrBoom port to the GBA.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| doomhack | Original Work | For making the PrBoom GBA port |
| Sakitoshi | Music | For making new Microsoft GS Wavetable Synth ports of the music |
| Kippykip | Script Editing/Revision | Contributing to doomhack's github + porting the GBA Doom II Retail HUD |
| Bill Koch (Bloodshedder) | Music | For recreating the entire Doom soundtrack in ImpulseTracker format. |
Reviews
| Everything is on point | sixsixsixties | 2022-07-01 | Version 1.7 |
I seriously wasn't expecting much, but oh boy was I surprised. This is a perfectly enjoyable (at least up to e1m5, which is where I am currently) and an amazing port of a great classic. There still are some issues addressed in the other reviews, but how anyone can srsly be complaining is beyond me when they did this great of a job to make it run on legit gba hardware. Ps. Yes, the controls are kind of clunky but I felt that it added a new dimension to the game kinda like what tank controls do for survical horror. | |||
| Messed up controls | Imgema | 2022-01-22 | Version 1.7 |
It looks great but the controls are messed up. The "run" and "use" buttons are used in combination with the strafe buttons to change weapons. Which means you can't strafe while running or opening doors without your character changing weapons. Because of the above, the game is unplayable, unless you disable the run button completely to enable autorun, while trying to remember not to strafe while opening doors. | |||
| The Deepfake mustache of Doom Hacks | infinitys_end | 2020-09-07 | Version 1.6 |
Remember when they weren't able to convincingly CG-remove Henry Cavill's mustache in the Justice League movie but then some hackers came along and used deepfake software, and did it without even trying, and did it way better than what the million-$ hollywood movie studio did? That's basically what this hack is. Seriously - they took something that was near-unplayable and made it into something it should have been. Music - perfect. SFX - perfect. Graphics - perfect. Even puts back in the dead space marine bodies laying around each level. Mindblowing hack. I bow down to the people involved creating this. I am not worthy, and you aren't either. | |||
| A must-have | MasterBuller | 2020-05-07 | Version 1.5 |
The better framerate and original music it's an absolute improvement over the vanilla version, however, in order to be able to save your data if you're playing with a flashcart, you have to manually change the save type to SRAM. Tested succesfully on an Everdrive GBA x5 | |||
| Almost perfect | Sakitoshi | 2020-02-27 | Version 1.5 |
This isn't a simple hack, it's a complete rewrite of the engine. And in doing so solves many of the problems this particular port of Doom had such as choppy frame-rate, simplified graphics, less sound effects and out of order music. The only drawback I can find (as of version 1.5) is that the controls cannot be remapped. The visuals are (obviously) hard to see on original GBA and front-lit SP without going into the options to adjust the gamma boost slider introduced in version 1.5, it helps a lot. GB Micro is fine without messing with the gamma slider, though I still like to adjust it. With that single setback is way better than the retail version. | |||
| needs more optimization, but still awesome | J^P | 2020-02-24 | Version 1.4 |
I tested this on real gba, with ez-flash omega. While this looks and plays great, the framerate is all over the place and can go from 35fps to single digits even when theres nothing going on(which I found really jarring). Another weird thing I noticed was that some textures are messed up, and if you open menu and close there are white dots all around wall-textures. Personally I find it very playable and had no problems seeing anything even on my og gba with its original screen, while playing under desktop bright led light. Overall this is much better than the original, but it needs little more optimization to run at more stable framerates. | |||
| Incredible work. Only issue was the music | Captain N | 2020-02-07 | Version 1.4 |
A damn impressive port for sure. Pretty much unrecognizable from the original product. My only gripe with it would probably be the music that speeds up and slows down a lot. I have no idea if it would be possible to make it run independent from the game's framerate but other than that this is a damn solid port already. Pretty much superior to the original in every way | |||
| Please do the same for Wolfenstein 3D (GBA)! | ShadowOne333 | 2020-01-31 | Version 1.3 |
Gotta say, this is an absolutely amazing work that has been done here. It's almost like an entirely different game altogether, and with good reason. A whole port of PrBoom for the GBA is a thing of wonders, and I cannot recommend this hack enough to anyone interested in trying out Doom in their GBA! Now, please do the same for Wolfenstein 3D on the GBA, that one is in dire need of a proper PC Total Conversion so we can finally have a decent and good Wolfenstein port on a console! | |||
| Very good | Valcris | 2020-01-25 | Version 1.2.1 |
Absolutely perfect, the sound is amazing, good work | |||
| That's the way they should have released this game! | scorpion23 | 2020-01-24 | Version 1.2.1 |
I've been playing for a couple of hours, and boy, they did some voodoo magic here, cause this version is awesome! The graphics aside from resolution are equal to PC, the sound and music is GREAT, and even more, tru nightmare mode is rpesent, on which the monsters came back after some seconds! Really impressive, but, this works con a flash cart or something like that, to play aon a real GBA console? | |||