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Mega Man X Relocalization

Original game : Mega Man X

Platform : SNES

Author : Naldrag

Release date : 26 September 2020

Category : Improvement

Patch version : 3.0

Modifications : G, T

Downloads : 4671

ROM Information

Database match: Mega Man X (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 449A00631208FBCC8D58209E66D0D488674B7FB1
File/ROM CRC32: 1033EBA4

Database match: Mega Man X (USA) (Rev 1)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097
File/ROM CRC32: DED53C64

Hack description

This is a hack of Mega Man X that relocalizes the text restoring original Japanese meanings from Rockman X as close as possible with some flavor added in and a few of the US elements left intact. This relocalization has primarily taken elements from NectarHime's retranslation script with elements of Hondoori Game Center's and Her-Saki's translations of Rockman X mixed in as
well.

This patch comes in three variations, the "Maverick version", the "Irregular version" and the "Rockman version". The "Maverick version" keeps names and terminology consistent with the original localization while the "Irregular version" restores Japanese terminology and names, specifically "Irregular", "Repliroid", "VAVA", etc.

As this is a relocalization there are some parts of this that aren't entirely accurate to the Japanese version especially in cases where there wasn't enough room with the text to keep it in a very satisfying manner.

Changes from v2.2


Changes from v2.1


Changes from v2.0


Changes from v1.1


Changes from v1.0

Screenshots

Contributions

ContributorType of contributionDescription
NaldragHackingHex editing and script editor.
NectarHimeTranslationScript editor
HondooriTranslationRetranslation.
Metalwario64GraphicsModified Mega Man X logo sprite.
DarkSamus993Graphics
Her-SakiTranslation

Reviews

Well done.T292022-06-12Version 3.0

This hack makes the first Mega Man game look like the PS1 port of X3.

The text is no longer odd.

Concerning the first review of this hack, I tested the game (used the v1.1_Maverick+Logo on a v1.1 ROM with Snes9x) and I didn't lose the dash upgrade after the stage. It seems the user that wrote that review used an old emulator that can't bypass the copy protection (you can find more info here: https://tcrf.net/Mega_Man_X#Copy_Protection).

Begone All Clunky DialogueSuxMenner2022-05-18Version 3.0

Never found any issues or errors using any of my emulators, still the best way to experience this and the other SNES Mega Man X games.

While X1's western translation is definitely the most accurate compared to X2 and X3 it still leaves something to be desired, so this patch simply makes the story flow and just be better portrayed in general, very recommended.

(Doesn't seem to be compatible with the SA-1 patch if you were wondering.)

Seems GREAT...on the surface, anyway...Kamen Rider Zi-O2022-05-16Version 3.0

Having the title screen in similar style to later games (and thus the Japanese style logos) is refreshing, as is the revamped dialogue. BUT!! There's one massive fail that I've encountered repeatedly: the Leg Upgrade **DOESN'T STICK**!! Once you get it from Chill Penguin's/Icy Penguigo's stage - either by getting it and going on to defeat him, or by coming back afterward - once you LEAVE the stage, you inexplicably LOSE IT. Shotgun Ice, sure, that can stay just fine. Dash Boots? Naaah, we'll just take that back now.

Needless to say, this is inexplicable and inexcusable. You literally need the dash ability throughout the rest of the game, and since it's tied to that upgrade, automatically losing it upon clearing or leaving the stage that you get it...that kinda makes it IMPOSSIBLE TO COMPLETE THE GAME. I know there's a similar relocalization hack for Megaman X2, and I really hope that it doesn't have the same screwup there. Again, this is a neat hack, but as it is, I just can NOT advise using it to anyone. It's a shame...