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Imp 1.0
Original game : Demon's Crest
Platform : SNES
Author : Rootrick
Release date : 01 January 2021
Category : Improvement
Patch version : 1.0
Modifications : G, T, P
Downloads : 2664
ROM Information
Database match: Demon's Crest (USA)Hack description
Release of Imp 1.0 patch for No Header Demon's Crest US ROM by Rootrick, no ROM expansion needed.Screenshots


Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Rootrick | Hacking |
Reviews
| At long last | onigirli | 2023-07-08 | Version 1.0 |
Reading the other reviews beforehand I was definitely bracing myself for annoyance over slimming an already short game, but I actually failed to even take note of what was missing LOL... And I don't think it's just OK - I think it's actually for the game's benefit. It made for a shorter game yes but it was just more... fun... streamlined. I did NOT miss the boring Hippogriff fights, and though I kind of wish the other repetitions were kept, Grewon is such an irritating and not-fun boss that I'm not altogether sorry about it. Good call, I strongly disagree with the general consensus there... I do have my disappointments though, namely the fact that the L/R cycling feature for talismans wasn't anything I made use of in the end, and feel they could've been far better served for cycling through the Firebrand sub-abilities instead, which did continue to regularly disrupt the gameplay... a quick Start-then-Select feature for leaving a world without having to die or use Mercury was sorely missed too. And I didn't realize until now that the Infinity Crest can't replace everything like it's supposed to, because while it still has Buster's features it doesn't hit things nearer to ground level like Buster does, which still requires switching (ie you don't want to wait for those legless enemies to raise their heads). My only other disappointment is that the modification for the Skull talisman that keeps spike-like hazards from hurting you made sections of the game too easy, particularly one of the underwater sections. But this is only personal, I could just not use it of course and I'm sure it's very much appreciated for those who aren't in the mood to deal with the careful platforming. Congrats & thanks for finally releasing a romhack for this game. Hope it's not the only one, and I hope there's something in the future that can extend the game without diluting it. Cheers | |||
| I was expecting a hack of this game for so long :3 | CuriosityKills | 2023-01-19 | Version 1.0 |
As a veteran player of this game, i loved the hack. The modifications made everything more balanced and interesting. This game is a slow platform game and i think the mechanics and items are poorly explored. The mods like extra abilities for the talismans and spells made them more useful. I think this game is very easy to play today, so the stats mods left the game a little more challenging. A hard mode would be nice. The L&R switching between talismans was a really nice touch, i used a lot and i liked. The thing with the potions, if you have another of the same potion it changes automatically when used, was really nice too. But the first time i used, the health bar refilled unexpectedly quick and i took a hit LOL. The infinite dashes was really relieving because keeping repeatedly pressing A every time to dash is annoying. Opening stage 5 was a really great idea for those who want to play this game again taking a different path. I thought "why don't open stage 6 too?", but it will mess with the storyline of Arma. If there was a way of making the encounters going in the right order whenever it goes, then the stage 6 could be always open. Finally, going against the other reviews, i liked the removal of the repeated bosses. It makes the game more dynamic, i dunno. But if it wasn't removed and these bosses had more overpowered stats than the originals, i think it would be nice too. A hard mode, messing with the stats, would be very fun to play. But in fact this game needs some hack roms. Entirely new designs, enemies, bosses, spells, stages, world map, crest powers, etc.. Demon's Crest is a great game with a lot of unexplored potential. This game deserves some badass hacks. | |||
| Loved the tweaks overall but man... Don't take away the boss fights... | Ariel212 | 2022-08-27 | Version 1.0 |
I loved the reworks overall, there's a nice touch to the crest's powers and magics alike. But don't take away the boss fights... This game is already short, plus, it's always nice to use these repeated bosses to see how your new magic and abilities would work. In fact, i'll go as far to say that - if it's possible - to make a hack to add even more boss fights. I would love to fight Flame lord with a blue pallete swap and powered up, and will be absolutely amazing to fight Arma/Alma with the crest of heaven. Also, it would be awesome if someone changed the tornado magic to be effective on aerial enemies other than ghosts, because it's the less usable thing in the game. In fact, aside from all i mentioned, i would love to see more enemies, even if they're just pallete swaps. Hell, if someone manages to add extra levels - even if it's just means extended screens on stages - i would love it even more! Ps: The infinity ground dash is cool, but just reducing the starting frames was more than enough. Also, i see it on other comments, but would be awesome to see the Aerial arremer having and air dash! Of course, this is just my delirious ramblings, since i lack the knowledge and, skill and resources to do my own hacks. I trully appreciate the effort put on this one. Go for it! It's a definitive must play for the fans of this awesome gem! | |||
| An almost perfect Quality of Life hack with one huge issue | Supergamerguy | 2021-11-13 | Version 1.0 |
This is just an objective improvement over the original game. It's not even debatable. The new Gargoyle forms are so much more fun to play as with their added buffs, and keeping them active stage to stage is a nice benefit as well. Cheaper items and hot swapping is also a good addition. All of the minor tweaks and bug fixes are much appreciated too, even if I wouldn't have noticed most of them. This would be the perfect QoL hack for this game if it wasn't for the *frustrating* decision to open up Phalanx's Fortress at all times. I didn't know about the different endings before beating it the first time, and I didn't exactly know what Phalanx's Fortress looked like beforehand, so imagine my surprise when I entered what I thought was another normal level, beat the boss, and was treated to a bad ending, rendering all of my playthrough up until that point useless (no save files are available and I didn't think I would need any passwords for such a short game). If the hacker could have added in the ability to leave a stage at any time and return to the map, I might have not run into this issue. Definitely play this hack, as it gets a lot of things right, but make sure to use a guide so you don't waste your time and not be able to continue with your progress. | |||
| Amazing hack. | Dino | 2021-09-06 | Version 1.0 |
This hack is awesome,it have something that i wanted since i first play the game,the reduction of frames in the dash on Ground Gargoyle and the infinity Up Fly of the Air Gargoyle,amazing job. I'm enjoing this game like the first time i play it,thanks dude. | |||
| A great hack, but needs improvement | Waka | 2021-03-07 | Version 1.0 |
I loved almost every single aspect of this. It makes the game way more balanced and fun! But I honestly think it was really unnecessary removing the repeated bosses, since the game doesn't have many, it makes the pacing of the game kinda empty in my opinion, and these bosses also have different patterns from their original counterparts, which makes the challenge of fighting them not repetitive. Other than that, I think adding an air dash to the air gargoyle would be a nice addition. | |||
| A great hack, but with few issues | Rodrigorfl1859 | 2021-01-27 | Version 1.0 |
I love hacks that improve things that were imperfects or even broken, this hack made this in many situations. But here we go with my suggestions: 1# Come back with the Boss, like hypogrifo2 and others. The game is short, why decrease even more? Further, it is awesome fight again after get more powerful and smart after a few minutes of practicing. 2# Make the Tornado fire a tech that hurts the enemies like the others types of Fire (Buster, Demon Fire, etc); 3# Make the Air Gargoyle to have a air dash like the Earth Gargoyle; I Think that is all. Thank you!!! Great game in this world! | |||