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SotnKindAndFair
Original game : Castlevania: Symphony of the Night
Platform : PSX
Author : Lakifume
Release date : 05 January 2022
Category : Improvement
Patch version : 1.4.1
Modifications : P
Downloads : 879
ROM Information
Database match: Castlevania - Symphony of the Night (USA) (Track 1)Hack description
Customizable SotN patcher and randomizer addonScreenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Z3R0X | Hacking | Found enemy offsets thanks to his editor |
Reviews
| Nice stat revisions...HOWever~ | nukesheart | 2022-01-15 | Version 1.4.1 |
First of all, thank you for this hack...any type of SotN hack is always welcome..and this one is a great hack! Anyway most reviews here already said what's good about this hack but...i have some minor/major issues with some item balancing... The Elemental weapons became useless! I got Holy Sword/Icebrand/Mormegil and other "elemental" weapons and it only have...16ATK. WHY. I get it that if you use its special attack the damage become strong (others like Mormegil didnt even have a special attack)...but really it only makes the weapon very useless - because you can just use the freakin MORNINGSTAR club and deal hundreds of damage to enemies. Also that, on your default setting, ALL skeletons and armored enemies (i fought so far) receive 2x damage from blunt hits...making MORNINGSTAR (which you buffed so hard) very OP in the first castle (I didn't mind you buffing it, but when most enemies take 2x damage from it, it became borderline OP - if you could just halved them from cut damage and retain 1x damage from blunt, it'll be good) I'm still just at the start of the 2nd castle so I couldn't comment on other weapons yet (Luminus sword also suffers from 16ATK it's useless as well) I suggest making their base damage viable, maybe something a bit below than Bekatowa but please not 16ATK . then you can increase the special damage by 1.5x or something. Also be mindful of the weapons that do not have special attacks...try to make them have some viability over the other weapons. Lol I kinda like what you did with MoonRod xD But I think it's kinda OP where you can even get it early in Inverted. I suggest putting that effect on a weapon you can get much later..or maybe on Terminus Est or something. Now, what you did with Richter...I took that peronally (haha jk) WHY DOES HE DIE IN 1 HIT?! To make breaking shaft's ball harder? But it takes away the experience, man. If you want it to become harder I suggest making Richter hit like a truck (like every swing deals 150damage or something) and buff the ball. This way, fighting Richter can somehow still be a challenge regardless if your goal is to kill him or save him. What's in there currently just breaks the experience. I like this hack, I really do. It's only a little more polish to be the best balanced SotN that I could recommend to my friends to play it first time. I hope you continue to work on this as I am excited to play SotN again and again with new stuff in. PS: I hope someday, someone could make a SotN hack that mods enemy placements to make the game even more interesting. I hope it could be you. Thanks again! | |||
| Be sure to get the latest version from github | CatnipPhilosophy | 2021-12-19 | Version 1.1.0 |
The new standard for sotn playthroughs, even with randomizer. features: + Has a multiplier so you can increase how much damage enemies do. + More challenge, and more beefy enemies + Balanced so there is no enemy damage spikes that causes 1HKOs like with sotn hardtype + Balance quality keeps a consistent level throughout the game + No weird balance changes like in sotn hardtype that removes mechanics and weapons, and nerfs usage of certain specials. + batwingsmash is made infinite Nitpicks
This change can be reverted by opening the "enemy" JSON file, going to the Dracula entry and set "IsImpervious" to false.
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| SOTN is fun again! | dj_is_raiden | 2021-10-11 | Version 1.1.3 |
This makes SOTN fun again. Vanilla is so easy it was boring, now not only I get my ass kicked, but also the overall challange and fun the new balance tweaks bring are great. I'm never playing vanilla again, this is my definitive way to play SOTN. | |||