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Oh No! More Zombies Ate My Neighbors!

Original game : Zombies Ate My Neighbors

Platform : SNES

Author : Stanley_Decker

Release date : 17 January 2010

Category : Complete

Patch version : 1.0

Modifications : G, S, L, T, P

Downloads : 19660

ROM Information

Zombies Ate My Neighbors (USA).sfc - NOINTRO
CRC32: 7CFC0C7C
MD5: 23C2AF7897D9384C4791189B68C142EB
SHA-1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF
SHA-256: B27E2E957FA760F4F483E2AF30E03062034A6C0066984F2E284CC2CB430B2059

Hack description

Almost 10 years in the making, a complete hack/ unofficial sequel including 55 all new levels, new gameplay options, items, enemies and more!

*NOTE*

New version of patch (by Robin H) no longer requires ROM expansion/header to be added prior to applying hack. ZIP contains both IPS and UPS format.

Screenshots

Contributions

ContributorType of contributionDescription
Stanley_DeckerHacking
SloatHacking

Reviews

FantasticShad0WeN2021-11-11Version 1.0

The levels are very well thought-out with great concepts and a good amount of variety. Two of my minor criticisms about the game in general are also noticeably minimized here: there's not a lot of cheap neighbor deaths where it's practically impossible to save them, and not an overabundant use of tourist couples that turn into werewolves that effectively forces you to frantically rush your way through levels, both of which are pet peeves of mine. Usually there is no more than 1 tourist werewolf couple on any given level, which helps minimize what I feel is a cheap and arguably unfair way to lose neighbors because the game was not really designed with any real mechanism to definitively inform you of when you need to be concerned about it. Anyway I would say this ROM hack is a bit on the easier side and overall I found it to very enjoyable largely owing to it's top notch level design.

A great little hackimpurekind2020-06-29Version 1.0

Great hack.

A few things I'd love to see added if possible:

1. Higher colours for the various weapons and items on the HUD, especially the first aid kit, which I think looks a bit weird without proper white. Could be achieved by overlaying 8-16 colour sprites or something like that.

2. An option to press a button to bring up a full map of the whole level (maybe Pause so you can check it when the game is paused, or Select would be good also seeing as it's just duplicating the function of R in bringing up the mini map anyway). It's the one thing I think this game sorely needs as trying to map those levels in my head is a nightmare. Oh, and displaying the Exit on the map once it appears would be great too.

3. An easy mode, because I honestly think the game is a bit hard after the first couple of levels and could do with it for people who just want to have fun going through the game and seeing all it has to offer rather than it be a bit too much effort.

Other than that's it's really nice.

Good hackMathUser29292016-06-05Version 1.0

This is the first hack that added the names of the levels to the intro. I highly recommend this hack as it feels complete. The addition of the prototype music was pretty nice too.