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Block/Dodge/Parry Animation Types Fix

Original game : Final Fantasy VI Advance

Platform : GBA

Author : silverd

Release date : 17 November 2021

Category : Bug Fix

Patch version : 1.0

Modifications : G

Downloads : 908

ROM Information

Database match: Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973
File/ROM CRC32: D15DEBA5

Database match: Final Fantasy VI Advance (USA)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
File/ROM CRC32: D708F5AB

Hack description

This is a purely visual fix. It does not change the game mechanics in any way, shape, or form, remotely, or otherwise.

Purpose:
The purpose of this patch is to fix some inconsistencies with equipment having incorrect bits set of what they are actually able to dodge, block, or parry.
Or, in some cases, lack of those bits thereof.
This allows for a varied combination of block animations your characters can display even during post-game content (notably, Relm with a Cat-Ear hood comes to mind), as well as reducing the occasional uneventful 'Miss' where your characters stand around doing nothing after dodging an attack, with no animation, even when they have gear equipped that actually contributed to the enemy missing the character during the early to mid game.

Read the readme for the changes.

Screenshots

Contributions

ContributorType of contributionDescription
silverdHacking

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