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Reserve_22//.

Original game : Super Mario RPG: Legend of the Seven Stars

Platform : SNES

Author : Elementalpowerstar

Release date : 15 June 2011

Category : Complete

Patch version : 1.0

Modifications : G, L, T

Downloads : 2490

ROM Information

Super Mario RPG - Legend of the Seven Stars (USA).smc - NOINTRO
CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF
SHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853

Hack description

Approx. hack length: 30 minutes.

Detailed information.
Nothing extravagant here, just a small ROM hack. Mario finds himself falling from the sky into a mansion owned by some Lakitu named "Laki-Laki." whom has let her mansion be infested with ghosts and ghouls of several kinds.

Creepy stuff happens in nowhere.

See for yourself what happens.

----
You're welcome to pick apart this hack, and learn from what it has to offer, despite not being a whole lot. This hack was lots of trial and error, and I wanted to make Gian a little more hopeful that people CAN make some cool stuff with his editor, since there aren't as many hacks as in Super Mario World.

You can't just pick up the editor and make some stupid, glitchy level and call it a hack. ...well, no, that's not true. You can do it, it just takes more effort to create something in LS than LM.

Point is, I want feedback on this hack, and hope that some people can use some tricks that I used here to create your own hacks, or improve on them.

Screenshots

Contributions

ContributorType of contributionDescription
ElementalpowerstarHacking

Reviews

Enjoyable, but short and basicSosuko2020-07-31Version 1.0

Exactly as advertised, this is an under an hour game with a pretty basic story and premise. While running through a palette-swapped version of Booster's Tower, you fight some modified enemies with just Mario. There are some unique animations and attacks for Mario and the enemies, though most of the former are just palette-swapped versions of existing one. Speaking of the palette, it's very bland (gray-scale), and while that is clearly intentional, it is a bit dull to look at for the entire experience.

In terms of difficulty and strategy, there really isn't much here. Beat up some enemies for enough cash, buy the best equipment, and breeze on through. There are some tricks to the boss battles, but these are kept pretty tame. Ultimately, when limited to only a single character, it really keeps things pretty straightforward without much room for strategy.

Still, the environment, gameplay, and story were perfectly fine for what this hack is (a short single area RPG). It has a unique style to it and showcases some familiar things in a new light.

Enjoyable, small piece of artTheBlackFalcon2019-12-29Version 1.0

I was skeptical to try given the reference of the previous review, but i I find my impressions dramatically different, so I fell morally obligated to recognize this author's work on SMRPG hacking, which still remains a far-from-trivial work to do with the current tools.

This is basically a dark-themed small story of Mario lost in a mansion that resembles Booster's Tower. Overall palettes, including enemies and their spells and attacks have been adapted to reflect this spiritual-dark theme. Compared to other SMRPG hacks where the authors tried to go pretty aggressive or almost POP-party with the palettes, I find that, despite the unusual theme, this author tried to remain consistent and managed to get this right most of the time, using animations and custom spells in an intelligent fashion. I even found one small section near the end slightly creepy, which I appreciated.

Battles will remain relatively easy (and a bit repetitive) once you go through the mansion to conclude with a fair challenge at the end if you keep your equipment smart, updated and have a moderate stash of items. I didn't find myself making complex strategies to finish and didn't die once. (Well, technically... You find out)

Some minor graphical glitches. I never got stuck.

You should take less than 30-45 min to finish.

  • POTENTIAL SPOILER/in-depth discussion -

There's also a bit of puzzling and some complex scripting near the end, which was very pleasant to go through and this is probably the part that gives out the most out of the artistic inspiration and unique contribution of this work, whether in dialog, technicalities and subtle details in events, names and characterizations.

This work reinstates and promotes the figure of Geno (or any other of his kind) as a higher and unintelligible entity in this spiritual-dark context, and I find the way the author did it was very appropriate as this is the only hack I've found so far to even scratch the subject. The way to integrate all of this onto the climax of the last battle will give you a nice feeling. The ending script was also cute and humorous :)

Bad Feelingocarinayoshi2011-09-28-

From looking a the pictures one might think this game is fun, and it was for a few minutes. But, I couldn't help getting stuck in curtain parts of the game. The big reason why I don't like it is that it just left a bad feeling in my stomach like it was naturally not fun.