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METROID: Fused Facility
Original game : Metroid
Platform : NES
Author : Roebloz
Release date : 08 June 2023
Category : Complete
Patch version : 1.0.2
Modifications : G, S, L, T, P
Downloads : 918
ROM Information
Database match: Metroid (USA)Hack description
Alert! Alert! It has only been a few weeks since you defeated the X Parasites and saved the galaxy from certain threat on the BSL Station in Metroid Fusion, but as it turns out, one of the 12 SA-Xes has managed to leave using an escape shuttle on the Docking Bays to planet B-515. location of the abandoned Galactic Federation Military Base codenamed "BARON", and is now spreading the X across the planet to prepare for an all-out invasion of the universe. Your mission is simple: Travel to B-515, infiltrate the military base and destroy the SA-X before activating the self-destruct explosives to end the mission. Is your objective clear? Good luck, Lady. -ADAMScreenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Roebloz | Hacking | Pretty much everything aside from music. |
| Amilgi | Music | Music importing, adapting and stuff; |
Reviews
| Pretty decent hack with a few issues | JuneFlower | 2023-10-10 | Version 1.0.2 |
TLDR; This is, for the most part, an enjoyable hack which manages to not let its sometimes questionable level design drag it down. Art and music are both pretty good, the latter being nes versions of Fusion tracks, which actually works better than i would have expected. Tilesets can be a little repetitive, with every area being mechanical, but the art is well rendered and the palettes manage not to be garish despite their bright colors through clever color theory. As for level design, this is a bit of a tricky one. while the overall structure of the map is fine it suffers from a couple issues:
This isn't really a negative by itself since that can be interesting in some ways, but it feels very unrestrained with it, and quickly becomes an annoyance Including a map is nice, but it shouldn't be used as a band-aid fix to mask confusingly repetitive rooms. The room designs themselves are sometimes interesting and inspired but mostly very derivative of the original: long vertical shafts after enemy-filled corridors, again and again.
While it seems like I've been very negative, it's only because as a level designer myself I tend to think about level design a lot. This hack is a pretty good time, and I thank the hacker for making it. Without using the map, this took me ~6+1/2 hours, including a bunch of helpless wandering. | |||
| Difficult but Fair, Great Level design / Pathfinding | Mylocke | 2023-06-30 | Version 1.0.2 |
The Level design and changes in this hack are top notch for a Metroid 1 Hack, I never felt that lost like I did in OG Metroid. However the hardware cannot support the amount of objects on the screen at time and there is slowdown up the Wazoo around every corner. Like lots of NES games this causes you to be patient but also frustrated. If I could change one thing about this hack it would be reducing enemy count and making up for it with more tricky platforming (which is present in parts). It is expected in boss rooms with all the projectiles but in normal areas it's an annoyance that could have been padded out. There were also a couple places where I could not figure out how to get to even with a map handy. The difficulty is a bit on the hard-side and I had to use save states often for my own sanity. I would recommend but only if you love OG Metroid. | |||