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Metroid: Crocomire's Last Stand
Original game : Metroid: Zero Mission
Platform : GBA
Author : Roebloz
Release date : 22 October 2023
Category : Complete
Patch version : 1.0.0
Modifications : G, S, L, T, P
Downloads : 2397
ROM Information
Database match: Metroid - Zero Mission (USA)Hack description
Galactic civilization is at an end. After successfully carrying out her mission to wipe out the Metroids on planet SR-388, legendary bounty hunter Samus Aran was attacked by the mysterious gelatinous lifeform known as " X " which the Metroids had been specifically designed to hunt by their creators, the Chozo. The parasite made quick work of her and the bounty hunter dropped dead minutes later, while a nigh-identical copy of her formed from the parasite, the SA-X...Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Roebloz | Hacking | Level design, graphic importing, music importing, original idea, story... |
| yohann | Hacking | ASM importing, making the entire Samus sprite replacement patch. |
| jasinchen | Original Hacking | Remastered Crocomire ASM patch |
| raygun | Original Hacking | Fusion Beams port ASM patch |
Reviews
| Large hack that is fun but also becomes a bit cumbersome and tedious | ShadowN64 | 2024-05-15 | Version 1.0.0 |
It was big and sprawling and this was both a good and a bad thing. Navigating from one area of the map to another became a real pain because certain ways are blocked off even though it doesn't show on the map (there is also no clear indication of what exit leads to an entrance on another map). Then there were numerous areas that I discovered accidentally that I needed to come back to but there was nothing on the map to show where it was, leading to much aimless wandering trying to find it again. It was somewhat non-linear and I may have gotten things out of the intended order which made it harder on myself. I also found it to be a bit glitchy: e.g., I had to try the escape sequence three times because my gravity suit suddenly stopped working and I couldn't space jump under water, leaving me completely stuck. With all that, I did have a good time. Took about 5 hours to get 90% completion. | |||
| Challenging, Fun and Interest at the same time | KImmie | 2023-11-28 | Version 1.0.0 |
At first, and for a LONG time I decided NOT to play this hack just because of the name. Today I finally said ("$* it. I'll give it a go.") I'm happy I changed my mind because THIS HACK IS THE @%*%. A completely new world with new areas. Not a (SAME OLD THING) type of hack that deters. I really that, when you follow the PROPER path, you get two powerful items early. This is NOT one of those Castlevania/Clock Tower difficult hack, but you MUST take your time as you advance because the beasties are EVERYWHERE. Like I said in the discription. CHALLENGING, FUN, INTERESTING. At the same time. Very good job making this. You have RESTORED my Faith in Metroid Zero Mission. | |||
| Solid and fun | nin10doadict | 2023-11-02 | Version 1.0.0 |
This is a nice full length hack that even brings some new things to the table. It does have a few minor issues, mainly graphical in nature. The player sprite does some weird things when using a map room. Some enemy sprites get bugged up when you activate a text box in the same room as them (such as by saving with your ship or collecting an item.) Some blocks are placed on the ground right next to ramps, so if you walk down the ramp toward the block you can clip into the block. At one point I tried to space jump up a shaft that is supposed to be a one-way exit you fall through, and the screen scrolling glitched up. Despite these small issues, the game was fun to play and explore. The story was neat, and having a few rooms where text would appear showing what the player character was thinking was cool (even if the text was kinda silly sometimes.) The music ports from Super Metroid were well done (though they seemed a little loud at points.) I very much appreciate including a full-game detailed map with the patch, as the critical path can be well hidden, and I did get lost a few times. Apparently the locations of certain items are swapped around on Hard mode, which forces you to take a more complex path on top of the usual difficulties of Hard mode. Cool idea! Overall, a good hack, definitely worth playing. | |||
| 30 Minutes in... Love it already! | justaicon | 2023-09-25 | Version 0.993 |
I just started playing this not even an hour ago, and I can already say it's a work of art. There's not much for me to say for now, but the music reminds me of Zelda Four Swords where it sounds just a tiny bit muffled, but I'm happy that they made it sound like the real thing. Really impressed to see creative people recently going fully tapped into Zero Mission ROM hacking. | |||