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Happy-Go-Lucky difficulty

Original game : Hook

Platform : SNES

Author : frogofthecrazybuttons

Release date : 21 October 2023

Category : Improvement

Patch version : 0.8

Modifications : P

Downloads : 155

ROM Information

Database match: Hook (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 24F628D669757B5C92D6C8788DBFCB1D1AEB0481
File/ROM CRC32: C572EF0

Hack description

This Happy-Go-Lucky difficulty hack attempts to compensate for the game's brutal difficulty. It does this by giving the player more health, at the expense of the game's max health upgrade system.

The game has problems with:
- Unfair enemy patterns, that aren't realistically avoidable, or aren't avoidable at all.
- Enemies respawning when their spawn point leaves the screen.
- Situations that invite you to jump in, but then punish you.
- Restart the level when dying.
- Limited visibility of traps.

This hack results in contact with these elements becoming less problematic, and the game becomes completable without save states. You'll also notice that this is actually an amazing platformer with great music, and pretty graphics.

Note:
You have 1 more HP than the HP bar can show. This was initially accidental, but is actually fitting: In this game you also die when HP goes BELOW 0, so your last HP isn't shown either. It's fitting of Peter Pan, which is all about believing, positivity, and how as a child you don't realize your health is finite, and learn that you can take more of a beating that you'd expect.
This is also parallel with how the game is now a feel good adventure with a nice pace.

Bugs:
There's an animation bug that happens. Not sure why.

Screenshots

Contributions

ContributorType of contributionDescription
Zarby89HackingDid most of the hacking, and taught me a bit. Thanks :)

Reviews

A great game, unfair until now!matchaman2023-10-22Version 0.8

Thank you sooo much! I loved the movie as a child (still do) and the game was indeed great but too hard, on the unfair side. I wish the same could be done for the SEGA port, though I can't complain for such a nice improvement, while it's essentially the same game.