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Ninja Gaiden: Way of the Samurai
Original game : Ninja Gaiden
Platform : NES
Author : TheAlternateReality
Release date : 28 June 2024
Category : Complete
Patch version : 1.0
Modifications : G, L, T, P
Downloads : 237
ROM Information
Database match: Ninja Gaiden (USA)Hack description
The hardest Ninja Gaiden hack you'll ever play.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| TheAlternateReality | Hacking |
Reviews
| Kaizo Platforming at it's Finest | Mureisky | 2024-07-10 | Version 1.0 |
If your a fan of Kaizo platforming this hack might be for you. Does require damage boosting, precision platforming, and knowledge of known Ninja Gaiden glitches. A few of the stages the time limit is extremely low you almost have to speedrun through the level to make it like the 1st level. | |||
| In Which the Ninja Becomes a Human Volleyball | Josephine Lithius | 2024-07-09 | Version 1.0 |
Many moons ago, I played and reviewed a ROM hack called "Ninja Gaiden in Hell". It was intended as a "joke hack" and had stage tiles all over the place, tons of enemies, and jumps that were literally impossible unless you used the wraparound glitch. In short, it was terrible. This ROM hack is actually far worse. Partly because all the trickery is intentional. Full disclosure: I did not beat this hack. I gave up at Act 4-3 because it got too repetitive and I could not successfully make a necessary wrap-around jump. The Good
The Bad
The Ugly
I want to say upfront, I agree with the author: this is not a "troll" hack. A lot of care was taken and one can tell that TheAlternateReality really knows the ins and outs of the game engine, how the player can move, and all that. But that's both good and bad. Act 1 is actually a really good challenge that doesn't require any real "trickery" to finish! But, sadly, Act 1 is just the training wheels. Actually, I take that back — Act 1 in no way prepares the player for what's to come. As I implied, this game started feeling like a chore around Act 3. I got increasingly bored with trying to line up my jumps with incoming — or sometimes outgoing — enemies, I got frustrated with trying to grab a wall that wasn't there, and when the wrap-around jumps in Act 4 came up, I just plain gave up. I'm sure a hack like this has its audience, but that audience is not me. I cannot recommend this hack for playing, but it might be interesting to see a tool-assisted speed-run of. | |||