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Mega Man Ultra

Original game : Mega Man 2

Platform : NES

Author : infidelity

Release date : 23 April 2006

Category : Complete

Patch version : 1.0

Modifications : G, S, L, T

Downloads : 15210

ROM Information

Mega Man 2 (USA).nes - NOINTRO
CRC32: 5E268761
MD5: 8E4BC5B03FFBD4EF91400E92E50DD294
SHA-1: 2290D8D839A303219E9327EA1451C5EEA430F53D
SHA-256: 49136B412FF61BEAC6E40D0BBCD8691A39A50CD2744FDCDDE3401EED53D71EDF

Hack description

This is one of those Mega Man 2 hacks that just has to be played, for one the whole soundtrack is changed! The challenge is very good and all of the graphics has been changed to give this hack some extra flavor. There are graphics from other games too but that's a surprise. Mega Man fans will get a kick out of this hack as much as everyone else will enjoy it. Infidelity did a really good job with this hack and it shows, so what are you waiting for? Download this hack and get ready for an all new adventure of Mega Man 2. :D

Screenshots

Contributions

ContributorType of contributionDescription
infidelityHacking

Reviews

Mega Man (2) Ultra - Has NOT passed the test of time!diablo6662021-11-12Version 1.0

"The past is always something better, but when you come back after a while, you notice mistakes and flaws". From this dialog we will begin the review of this hack.

I experienced enough difficulties with this hack, but about everything in order. The game is divided into 2 levels of difficulty: DIFFICULT and Unbearable.

I played the "unbearable" difficulty. So I have a clear idea about the hack. Let's start the review with this element: the GRAPHICS And the structure of the Levels.

The graphics are pretty well matched for a 7 robomaster and the pre-final boss (Boss rush). I especially liked the area where we tried to make a "semblance of an INTRO" - when we were on the roof. And we run on the roofs of high-rise buildings. This is quite unusual. The final Stage of the level - the graphics are very poor... very. The WOODMAN graphics stage is not suitable at all. As well as changed enemies, under Mario's enemies... It looks ridiculous... But about the enemies later. Ridiculous, and I can say about most of Dr. Wily's Castle. Graphics from other NES games, (Zelda, Metroid) Does not match... Except for the moon zone. Type us teleported someone and all.

Levels. Here is an ambiguous conclusion. There are stairs that, if you climb too high, you WILL be on the SPIKES, INSTANTLY! Or enemies will shoot down and not rise... (Heat man Stage), somewhere in the level there are too many enemies that terribly blink sprites (Air man), and maybe somewhere and does not blink, but it is impossible to pass WITHOUT damage and without E-Tank at all (Quick man). Other levels are more or less passable... Only the final one - for some reason they put a BIG FISH that will spawn small fish (which were redrawn, but this is later). The funny thing is that you can easily pass and it will not cause any damage, except for these small fish.

Enemies. And I have this question: Why Sniper Joe redrawn as Break man? If you wanted to redraw it correctly, but would have left an eye like all Joes. OH, wrong question. WHY do his bullets take down 1/4 of the health bar in one shot? And the arc shot... Balance, where are you?? Still his tank upsets touch 1/3 your swathe of health and shots 1/4. Enemies, tried to redraw all. The funny thing is that some of the redrawings were appropriate, and some of them were strange. I'm not going to talk about Woodman Stage, it is designed in the style of Mario. I'm talking about the Metroid style. This is strange... Especially strange for the final boss. Small fish-redrawn as skulls... This is freaking scary. Especially when they fill the screen without limit.

Music. You know , we tried OUR best. I heard music from: MM3 Spark man, MM1 Fire-Gustman Remix, MM3 Boss, Music From "Megaman X", "The Power Robot"... I didn't recognize any music , but Mario's and Metroid's music... Clearly audible. They adjusted the stages, BUT there are places where it is not appropriate. I don't touch the Metroid and Mario Levels, it's clear what's in place. I'm talking about the level of Metal Man. Why The Remix MM1? Why didn't you leave the original music? The final Level - does not sound at all. It would be better to change it to a different, more Terrible, or no music at all (ost MM3 Spark man Stage). And strange music in Wily castle 1. It's kind of depressing. Replace it, or instead of the final level.

Some will now ask the question: CAN I Listen to this music? Or is it a terrible cacophony? I answer : the Music is not as bad as it could be. Under MM2 adjusted. It could have been better, but it doesn't hurt my ears.

    Complexity of the game (IN this HACK):

  • Those first 7 levels (except Quickman) will be pleasant and gradually increasing But quick man - Cruel and Painful! WITHOUT the E-Tank, don't go in there. (Although, it's better to take three. One tank will be squeezed out of the level, maybe two. Save the rest for the boss).
  • The first level of the castle - will be normal, moderately normal. And the boss - you'll be wondering what to do with it for a long time.
  • The second level of the castle - also pass, a little more difficult.
  • The third level in the castle is already quite unpleasant. More enemies, and the boss is almost not killed (then we will write out what and how).
  • The fourth - will give you a rest from the pain that you have created. But the boss is a tin in one place.
  • Fifth - Boss Rush. Easy to pass if you remember every weakness of the enemy. But the Wiley Machine is a big pain. At first it seems simple, and then the second phase, Damn fast and morally killing. But only a BLASTER, really?
  • Final level. At first it will seem empty , at one point there will be a pit that will show you good luck, then a few enemies (fish also count) AND THE most DISHONEST BOSS.
    Now the hottest, which has been waiting for its arrival for a long time. BOSSES.

  • Robomasters. Everyone's AI was changed. Someone for the better, someone on the contrary. Quick man is the biggest pain. Too fast and almost no Dodge from his attacks. Flash man - Wild spawn of shots. If you are under freezing, consider that you are a corpse, because there are too many shots and it is too fast. The rest destroyed by their weaknesses (with the Exception of Airman. Its weakness and Blaster can be destroyed)
  • The first boss of the castle. Slow, but destroys you with a single touch of the body. Shoots fire. It takes nothing but Bubbles.
  • The second boss of the castle : Thank God that he only changed the AI. And destroyed the same way.
  • Third boss of the castle: Are you SERIOUS? Only the weakness of the Leaf shield?? This is crazy. Such a boss should have two weaknesses, not one... BADLY.
  • The fourth boss and this is ridiculous... Quick Boomerangs against an enemy who is difficult to determine where to hit. Funny. The boomerangs are over, you've been killed, and all the E-Tanks have been eaten. GREAT BOSS... Only the original ММ2 bug feature saves you.
  • The fifth boss. The first phase is easy, but the second will force you to use the turbo button... Or calloused fingers. Just A Blaster.
  • The final boss. Redrawn it... Weird. And his attack is a shot similar to WOODMAN's shield? Are you kidding me??? 1/4 with one touch. THERE is no E-Tank (and if there were, you would have already eaten everything. Yes, and the Bug feature will not save you here), and even-only bubbles??? A mockery of clean water. The shot of such a boss is huge, and we have bubbles that remove only 1 health Unit. I'M SORRY, BUT WHERE'S THE TRUTH??? Oh, Yes, I almost forgot, again turboshot or calluses fingers. And again: Why should this boss's weakness be at close range? Why for the sake of honesty - metal Blades... For death is automatic when touched by the body 1hit KO

When I sat down at the Famicom console, I thought, "Cool hack, let's play now." But after playing this, I was disappointed... And the wild or is not for joy, but for having passed this hack. Bosses - without balance (felt especially at the end of the hack), there are either a lot of Enemies, or in inconvenient hiding places. And Levels - where there are holes - this is a chance to fall into it and that's it. Imagine a pie. Externally a delicious, inside - SOUR or even non-edible toppings that you need to eat. So same with hack. We worked on it much more, it would have been good, but as it is , it is at the level of: "it Could be worse", i.e. the hack needs perfection. And in the final boss should not be dishonest... There is no Е-tank and artificial complexity because of this. I though passed, but I will not return for this hack for a long time.

For simple players: I do not RECOMMEND it. For Professionals: At your own risk!

You know, even if the "Difficult" mode only gets a little easier, but it's a false lightness.

To rename it is necessary to: MEGAMAN ULTRA HARDCORE!

Ultra alrightMengo2020-11-22Version 1.0

Graphics: Megaman Ultra usually uses graphics from other games, be it other Megaman games or some other random NES game. It usually looks pretty decent at times, other times, It's Metal Man's stage. Music: People usually don't like this music, but I actually quite do! Sure, some music is straight up bad, but all around pretty nice! I especially enjoy the Boss theme, Crash, Metal, and Flash Man's themes. Level Design: Ehh... Mixed bag, but usually somewhat meh. Level design seems to be usually taken from other games in certain areas, and at some points, this just hurts the game, because World 1-1 does NOT work in Megaman. Enemies: I am not a fan of this wierd soulless Break Man replacing the Sniper Joes. They fire these massive shots that arc upward that do INSANE damage. Weapons: They haven't really been changed apart from new graphics and some tweaks. That's not a bad thing though, just to note. Bosses: Range from pretty good, to TERRIBLE. The Boobeam Trap is the WORST. I'd actually take the original game's over this.

In general I do recommend it. Just don't go in expecting anything of a masterpiece.

Interesting hackgabrieltondeira2020-03-03Version 1.0

Great hack. I liked the levels in general and also the graphics.

The only think I did not like was Heatman level with Marios Bros graphics and the music. I think the original graphics in the Heatman level and the original music (all the game) suits better for the hack.

Mega Man Ultra - OKAYDobu_GM2019-04-23Version 1.0

Mega Man Ultra

Levels: Okay

Graphics: Okay

Music: Good

Enemies: Okay (Few Changes)

Bosses: Okay

Weapons: Eh (Few Changes)

Castle: Good

Difficulty: MEDIUM

Comments: While this hack tends to lie a bit too much on nostalgia, some of the stage design is pretty strong. Most of the difficulty is spot on, but there's some really frustrating difficulty spikes in places (Quick Man's stage, Boobeam). Worst part about the hack is the author's love of shootable crushers and sniper joes, which slows down the game tremendously. It's a good hack if you get a kick out of seeing Mega Man in the levels of other games, but there's plenty out there that's more refined and less grindy than Ultra.

A decent hack that is of a middle of the pack...8.bit.fan2017-04-06Version 1.0

This hack consists of decently made levels that are of normal difficulty until you get to the Wily stages. However, aside from the nice graphics, most of the level design are bland and forgettable, and can be on the boring side. It's a decently enjoyable hack if you haven't already played the greats(Gray Zone, CX, etc.) and want to play leisurely to kill time, but it's nothing too special.

Gameplay - 7/10

Nothing too special here. Plays and feels just like MM2, which is not a bad thing. But with all the crazy hacks out there, this one feels just more of the same. Decent, but nothing more.

Difficulty - 6/10

The game starts off fairly easy for veteran MM players in all 8 of the robot masters stages, but once you get to Wily 2, the difficulty spikes. While the game gets harder, it never gets to be impossible...until you reach Wily 4 boss in HARD MODE. Did the creator test this boss out in hard mode?? Because....it's nearly impossible. It doesn't even matter if you have all 4 e-tanks as you'll run out of Quick Boomerangs(yes, run out of Quick Boomerangs!!) because of the tiny and buggy hit detection on the Boobeam. Because of the Wily stages difficulty spike and some unfair areas(Wily 3, 4), and the Wily 4 Boobeam boss in hard mode, I have to dock several points in this category.

Music - 8/10

The music is good! I like many of the tracks here, and I especially love the use of Mega Man's theme song at the title screen! :) I feel Sparkman's theme was wasted to be used in Wily 6 just for a few screens though. Some tracks are goofy such as the off tuned Mario theme in Woodman's stage. Pretty good overall.

Graphics - 8/10

The graphics are good too! Very nice graphics imported from other MM games, etc. Nice to look at and a good job here.

Hacking Effort - 8/10

For the time this hack was released, the hacking effort was solid. It isn't as spectacular as Exile or No Constancy, but good effort in making a complete game out of it. Solid.

Overall - 7/10

Overall, I had a decent time playing through this hack. However, it really was nothing special, and some of the 'unfair' areas made this hack a little less enjoyable than its counterparts such as Exile or Gray Zone. I'd still recommend it, but like I've said, if you haven't tried the other great hacks, check those out first.

Megaman - The Ultra TrippingKallisto2017-02-08Version 1.0

This is one of the more strange romhacks out there for MM2, but it actually works out quite well. It pays a bit of homage to Metroid, and a few other classics. The new enemy powers, and weaknesses are a bit interesting in this one, but I did find one of the last bosses to be a bit tedious than it needed to be, and a few of the last stages really requires to use the save stage often, but overall this romhack is actually quite decent.

Can definitely recommend this.

My Honest opinionTimaeus2015-07-12Version 1.0

I see a lot of people talking about this hack , and the description makes this hack look one of the best ones , just like Minus Infinity . But the difference between then is the fact that Minus Infinity have a lot of NEW stuff to show of .

The hack doesn´t show NEW stuff in most part (except the new IA and sprites), the graphics are from other MM games so you will recognize then easily . It also change some enemies sprites to make then diferrent , and honestly , to me , That only work well in hack that changes the game concept and theme (like Wood´s stage with super mario theme) .

The main thing that disappointed me in this one is the music . The description says changed soundtrack , and in fact it´s right , but the musics , in most part , doesn´t show nothing new or interesting to me , simply because the new soundtrack is just musics from other MM games with some little mixes , and to me that´s a bad point about complete hacks . When I play a hack with new music , I want musics that I didn´t hear before or musics that came from other games . That makes the hack look new . Honestly I don´t now why someone spend a lot and lot of time to change the soundtrack just to make music that everyone already know . But I still respect their interest , because it´s just a opinion .

If you want a hack with new stuff , you probably won´t like this one much , but for megaman fans , this hack is perfect to you .