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FF Otherworld
Original game : Final Fantasy
Platform : NES
Author : Murex
Release date : 01 November 2013
Category : Complete
Patch version : 1.0
Modifications : G, L, T, P
Downloads : 1493
ROM Information
Final Fantasy (U) [!].nesHack description
New Classes, new enemies, new items, new spells, and modified levels.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Murex | Hacking |
Reviews
| Great New Adventure, if the Colour Doesn't Bother You | Drag0nwind | 2015-01-07 | Version 1.0 |
Okay, I'll make a new review, since I just completed my second playthrough of Otherworld and had a lot of fun. To begin, the first thing you'll notice in the screenshots is the unique colour palette. While slightly overpowering at first, you get used to it. It IS Otherworld, afterall. Unfortunately, it's difficult to make out some text at certain parts of the game. Perhaps sticking with a black and white window would have made things easier to read. I hate to be that guy, but, there are also several spelling mistakes throughout the game. I can't help but cringe when I see them. There are some other little things, like switching the Cube quest item into Code, but, when you click on it, it still says "colors gather and swirl in the Cube". Not that it matters that much, of course. Also, the background in the menus glitches when you are in certain towns or on the grass tileset. Nitpicking out of the way, I still had quite a bit of fun playing FF Otherworld, being a big FF fan. Some sweet aspects of the hack include:
I also liked how there were a couple new areas on the overworld. Kind of makes me want to make my own Final Fantasy ROM hack, I think I would make it pretty interesting. Anyway, I think the hack could be polished up a bit, but it didn't keep me away. I think Murex did a great job creating something unique. So, if you're interested in something a little different and don't mind the colour palette, give Otherworld a try! Thanks for the fun quest! | |||
| Possibly? | toritoritori247 | 2013-11-02 | - |
Well, I only played the game briefly, defeating the first boss (Garland, only renamed). Long battle, but easy enough to win at level 3, which didn't take long at all to get to, thanks to BlueImps giving good XP. Warped back to Castle Coneria, stepped on a pillar, and I was in the CoO. Naturally, I was killed here, and since it hadn't been saved, I didn't particularly feel like fighting the "Garland" battle again. Can't say much, but this looks to have potential. However, I'm guessing those pillars were not meant to warp one into the CoO, as that would be rather gamebreaking, to say the least. I imagine it wouldn't be that difficult of a fix in Hackster, but then again, maybe it would. I've used it some in my day, but I don't have much knowledge of it. I thought of trying to fix it, but I wanted to leave a note here first, to give the creator a chance to do it. Also, if any further playtesting is needed, I would be happy to help out. | |||