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Super Metroid- Vismund's Sidehopper Special

Original game : Super Metroid

Platform : SNES

Author : Vismund Cygnus

Release date : 07 September 2013

Category : Complete

Patch version : 1.032

Modifications : G, L, P, O

Downloads : 1132

ROM Information

GoodSNES Name: Super Metroid (JU) [!]
No-Intro Name: Super Metroid (Japan, USA) (En,Ja)
(No-Intro version 20130701-030720)
ROM/File SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613

Hack description

Post-traumatic Sidehopper Disorder.

Story (for those who want a pretend reason to play):
With almost all of the Metroids wiped out, the scientists at the colony of Ceres conducted many experiments on the captive baby Samus delivered to them. The results of one of the experiments in particular fascinated the researchers; the Metroids had a staggeringly high energy output. The power generated from a single Metroid larvae could be harnessed to power an entire city. However, the Metroids were also highly unstable and any form of interruption to their flow of energy could trigger a cataclysmic explosion. The scientists sent the Metroid to power a small colony near Ceres, to test the real life application of their new found knowledge.
All seemed well for some time, however less than a month after the Metroid was delivered, the Galactic Federation recieved a distress signal from the colony; they were under attack!
The GF contacted Samus immediately, for she had the most experience with the Metroids. Not one to turn down such an offer, Samus immediately left for the colony to discover what was amiss.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Short challengelytron2014-02-23-

This hack has a built-in timer that already suggests that it is not an overlong game. I beat it in 69 minutes (in-game) on one afternoon, yet there are some sequences I had to do with slow-down and savestates (like the boss fight or the only shinesparking sequence in the hack).

This hack would be no fun for those who cannot do wall or bomb jumps, furthermore, the boss fight in the end might be a bit tough (you have about six energy containers at that point, and you loose at least one if the boss gets you in his clutches).