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Super Mario World - The Lost Levels
Original game : Super Mario World
Platform : SNES
Author : LunaStarshine
Release date : 13 March 2014
Category : Complete
Patch version : 1.0
Modifications : G, L, T
Downloads : 3750
ROM Information
Super Mario World (USA).sfc - NOINTROHack description
This hack of Super Mario World is an idea of making a sequel to the original Mario World in a way of BIGGER, LONGER; HARDER AND COOLER.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| LunaStarshine | Hacking | |
| CargoOfDarkness | Hacking |
Reviews
| Lacks polish | Lunaria | 2019-12-02 | Version 1.0 |
I went into this hack expect it to be a vanilla style SMW hack with a difficulty slightly bit higher than that of the original game, but sadly it misses the mark by a fair bit. My first big concern with the hack is that it seems to lack midway points in almost every level, (at least as far into it as I got I think I only saw a single one). This makes the hack very punishing if you make a mistake, but it also compounds with other issues to make everything worse. There is plenty of blind jumps from high up that simply take you straight into danger. One of the first levels in the hack has a small "hidden" bonus section up on some clouds with a few coins in the air. If you do a jump from up there to get down again you'll fall straight into a bottomless pit. This is just one example of several locations where this issue came up. Save points have around the same scarcity as the original game, which does not necessarily work great with the increase in difficulty. Level themes and overall flow of most of the levels I played suggested that they are edits of the original level design in SMW, rather than new compositions. This is most apparent in how the same set-pieces often come in the same order. This is not really an issue per se, but it does make the hack itself bring less of it's own to the table. I feel the main big issues with this hack could easily be fixed by just going over the entire thing and polishing it up some, if that's done then I'm sure it will be serviceable thing to play, but as it stands I can't really recommend it. The blind jumps into death and the lack of checkpoints makes the entire thing feel rather "troll-y", even if that is almost certainly not the intent. | |||