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Final Fantasy Ultra
Original game : Final Fantasy
Platform : NES
Author : Robert August de Meijer
Release date : 25 October 2015
Category : Complete
Patch version : 1.0
Modifications : G, L, T, P
Downloads : 3077
ROM Information
Final Fantasy (U) [!].nesHack description
Check out the improved Final Fantasy Ultra: Champion Edition!Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|
Reviews
| Great hack! | Pesmergia | 2016-02-07 | Version 1.0 |
The beginning pace feels perfect, as the start levels were made to come by faster. This will quite quickly level off and you will be required to do a bit of grinding, mainly for cash. The hack focuses more on nerfed gold from enemies to promote progression due to the heavily increased gold you get from chests. With a caster party, it will be impossible to keep up with spell costs unless you progress, unless you do a LOT of grinding. Equipment cost and spell cost is very high with the nerf to gold, especially if you have a heavy caster party. Exp doesn't truly ramp up until you get to the water dungeon, and even then it doesn't ramp up much there, and even in the desert tower. You can get more gold fighting 4x giant fights at the PoP before you go in the water dungeon than you can in a large portion of the desert tower and even in some bonus dungeons designed for the end game. So I feel gold progression is a bit whacky. Once you grab the TNT in the Marsh Cave, you can immediately open the canal, then sail around to Crescent Lake to level if you wish. A nice addition, although it will be very hard, but you will level fast, and having a Warlock makes this a lot easier, they are REALLY powerful in this hack. Everything else is basically like it was with some minor changes. Bonus dungeons are pretty sweet. I only feel that these are way too short. The dark dungeon is a bit of a needless headache because without knowing exactly where to go, you may be hung up in there for a long time beating your head against an invisible wall. I'd advise to watch the hack creators' walkthroughs on youtube to help yourself with brick walls such as this and the Oxyale placement being random. As for the enemies, lots of changes for the better. The difficulty feels right, with some difficulty spikes thrown in at certain places. Excellent work on the enemies. And there's new super enemies, and they hurt. Replayability is fantastic with the 12 classes. You could play this hack 20 times over and still have room for new combinations of parties. I enjoy it so much I plan on trying out every class at least once. Status magic was buffed like mad, as was black magic damage. It makes these classes that can use it very helpful. Overall great hack, highly recommended. Also big thumbs up to the hack creator being very helpful on the forums and a truly nice guy to me. | |||