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Rockman 5: Double Jumper

Original game : Mega Man 5

Platform : NES

Author : Rock5easily

Release date : 15 November 2015

Category : Complete

Patch version : 2.0

Modifications : G, S, L, P, O

Downloads : 3355

ROM Information

File: Rockman 5 - Blues no Wana! (J).nes
CRC32: 9D01E44C
MD5: 433E0032 BE55A0EF 23E7E673 11977FE6
SHA1: 0FC06CE5 2BBB65F6 019E2FA3 553A9C1F C60CC201

Hack description

Rockman 5: Double Jumper is a hack that features a new skill for Rockman, the Double Jumper (press the jump button on mid-air to perform it, like Forte and Zero).

The hack also features:
- new level designs
- new boss move patterns
- new weapons behavior
-----weapon swapping using the SELECT button:
- SELECT, normal order;
- DOWN+SELECT, reverse order;
- START+SELECT, default buster
-----Special & Effect items (hidden in all Robot Masters' stages)
-----Special items: Rush Coil, Rush Jet, Super Arrow, & Beat
-----Effect items:
- Energy Balancer, weapon energy pickups fills the weapon with the least amount of energy;
- Recovery Up, boosts life & weapon energy pickups;
- Knockback Guard, as the name states; and
- Energy Exchanger, expending an E-can to replenish a weapon's energy by pressing SELECT over the selected weapon
-----the Dash can or D-can, giving Rockman a speed boost
- an auto-save feature (when restarting a new game, press A-button while holding B-button)
- Exit, in the pause menu, exit a conquered Robot Master stage
- background music by Hydden, check out his site for Rockman-esque chiptunes
-----v2.0 DASH MODE added, no need to pickup D-cans when you choose this mode

Screenshots

Contributions

ContributorType of contributionDescription
Rock5easilyHacking
HyddenMusic

Reviews

Rockman 5: Double Jumper - GOODDobu_GM2022-04-15Version 2.0

Rockman 5: Double Jumper

Levels: Good

Graphics: Okay (few changes)

Music: Good

Enemies: Okay

Bosses: Excellent

Weapons: Good

Castle: Excellent

Difficulty: EASY-MEDIUM (EASY with dash)

Comments: Double Jumper is a hack that's focused primarily on whether or not the player is having fun. The double jump function lets you avoid a large amount of enemies and traps, and having the dash mode enabled (which is just the increased speed from Burst Chaser) accentuates this. Due to this and plentiful items scattered about, Double Jumper is a very laid back hack that wants to empower you rather than challenge you. If that's your cup of tea—great!—but if you're looking for difficulty that justifies the cool new mechanic, it's best to search elsewhere. At least the bosses and half the weapons are well designed and fun!

RM 5: Double Jumper - In detail and by pointsdiablo6662021-11-05Version 2.0

I've known this hack for a long time. The main idea in it is a double jump, like the character "Bass".

The idea is interesting, but there are strengths and weaknesses in this hack. Let's look at all this - in more detail, and why I make such an opinion about the hack.

I'll start as always with the pros of the hack:

  • 1. Level Design. Here in this hack, it's really interesting done. High-quality processing of all original levels
  • 2. To some extent, the enemies have also changed. Some added new AI, and on some - it is possible to interact. No damage will be done, which is surprising
  • 3. Secrets. They are hidden in a unique way at each location. Some simplify the game, and somewhere skillfully hidden E-tank or life
  • 4. Music. I do not know where it came from, whether it is remixes or its own music, BUT THE FACT of a complete change in the soundtracks (in terms of music) is heard well. Even, surprisingly, it fits the levels
  • 5. Bosses. Graphically not changed, but their AI is an interesting process. Every boss, EVERYONE is changed! And it's more interesting to fight with them than with the originals.
  • 6. Introduction of Features and new enemies. Insignificant, but interesting
  • 7. Multiple game modes: "Normal Game" and "DASH MODE". Unique in their own way, interesting in their own way

Now we are moving slowly to the cons.

  • 1. The most noticeable and obvious: Too easy. Why? Double jump simplifies the gameplay, so there is a "Hyper Speed" in the game (hack). With this, it turns out to fly the level without much challenge.
  • 2. Saving the Game (progress). On the one hand, it should not be in the cons, but if you look at another game (For example, Rockman CX), then the saving was divided into three slots. Here - by choosing any item of the "Game mode" - you start the game not from scratch, But from the LAST PROGRESS. This is stupid and strange. As for me - this is an ill-conceived detail - confusing.

In the neutral part, I left: THE MANUAL OF THE GAME. Because it is not embedded in the hack, but only here as a description. Although, if you make a game cartridge - manual in reprinted form - it will be an excellent addition.

To tell the truth, the hack has most of the advantages, but the ease of the hack amazed me (in a bad sense of the word) that I already wanted to send it to bad hacks. But I realized that it would be completely unfair, BECAUSE the very idea of a double jump is well implemented, the levels are good... It's about me going.

To tell the truth, the hack lacks another update in the form of an additional "NO DASH" mode, and (or) a "HARD GAME" mode. Therefore, I recommend this hack, but I want to update it even more. Really - I liked this creation, but I lacked a small grain of complexity. And so - a good hack

The Quality Hack to Have!Voidspirit2015-11-20Version 1.0

Before I kick off the review I just want to let you know, as a reader, what to expect from this hack.

Change, it's all new. Try it even if it putts you off!

Now Double Jumper has one main feature, Double jumping. However, I feel like it isn't utilized as much as you'd imagine it would be. No, you can probably beat any boss without double jumping if you're skilled enough.

And that's where it dropped the ball for me. The thing is, elimination method. This game is awfully nice with health and e-tanks at first and then smacks you around on the wily stages.

And honestly, it's alright. But the execution isn't.

I'd love to see 2 different versions, easy & medium. That way remove the speed boost and all the health drops.

99% of the times I died, was because of a pit or a spike. Only time I died from damage was from a boss. Which makes it kind of weird.

But hey, nothing's perfect, and nobody's ever going to like it all.

With that said, there are so much positive aspects in this game that you can ONLY Experience Yourself.

Rating - 8/10 (Can be improved, but is great as it is)

STATUS: Highly Recommended