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Mega Man III Ultimate

Original game : Mega Man 3

Platform : NES

Author : TheSkipper1995

Release date : 27 August 2016

Category : Complete

Patch version : 1.1

Modifications : S, L, T

Downloads : 2939

ROM Information

Mega Man 3 (USA).nes - NOINTRO
CRC32: 452D8089
MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675

Hack description

It is a known fact that the original release of Mega Man III on the NES was largely incomplete. Between 2012 and 2015, a rom hacker by the name of "Kuja Killer" released an updated version of Mega Man 3 that fixed many bugs, reduced lag and added several new features but left all the level design intact.

The purpose of this hack is to build upon what Kuja Killer has done and re-balance the game's level design. The Doc Robot stages were originally very difficult and frustrating with Wily's castle being laughably easy. These two sections of the game have been altered for a more logical difficulty curve.

This is how Mega Man III should have been back in 1990.1

Version 1.1 update

Screenshots

Contributions

ContributorType of contributionDescription
kuja killerOriginal Hacking
TheSkipper1995Hacking

Reviews

Mega Man III Ultimate - GOODDobu_GM2024-02-14Version 1.1

Mega Man III Ultimate

Levels: Good

Graphics: No Change

Music: No Change

Enemies: No Change

Bosses: Good (few damage tweaks)

Weapons: Okay (few tweaks)

Castle: Good

Difficulty: EASY

Comments: While Mega Man 3 Improvement may be the de facto best rendition of Mega Man 3, Ultimate is no slouch either. Where Improvement seeks to be loyal, Ultimate aims to (actually) improve the base game, producing admirable results. Many stages feature soft introductions to their stage mechanics now, like the tops in Top Man's stage and the darkness machines in Shadow Man's stage. Around 50% of a level is identical to its old design, while the other half is greatly modified and generally better (I'm quite fond of the egg puzzles put into Gemini Man's stage). Best of all is that the Doc Robots have been toned down, doing less damage and taking two pips of damage per mega buster shot, rendering their stages less of a roadblock. There are still some issues here and there—the last screen of Gemini Man's stage is still dumb, no checkpoint before Yellow Devil, Wily 5 & 6 are still nothingburger levels—but what has been edited here is appreciated. Improvement is the best way to experience vanilla Mega Man 3, but Ultimate honestly isn't too far behind.

Didn't fix the one thing that really should have been fixed...Thirteen 13552019-09-24Version 1.1

Most of the changes introduced to the regular Robot Master stages feel very needless. The Doc Robot stages, however, features some much-needed balancing and so do the Wily stages. Unfortunately, Needle Man's Doc Robot stage still has the huge gap which you need to cross using Rush Jet. If you die even once, you will be left with too little energy to cross the gap, and you're basically forced to game-over yourself.

This stage is the very reason I came with the idea to edit the games so weapon energy refills whenever you lose a life. However, even that is not enough to actually cross this gap without perfection. You actually don't even have enough energy to fully cross the gap without picking up the various weapon restore items lying around. These items vanish as soon as you've picked them up, even after losing a life. This all means that you still have to cross the gap within a single life, or you're forced to redo the entire stage. The fact that this design choice has been completely overlooked for this hack, a hack that claims to make the Doc Robot stages not-ridiculous, is baffling to me.

Good Hack, but...Dive Missile2016-09-02Version 1.0

I played through this hack, and I really enjoyed it. However, I noticed some strange graphic issues. For one, in Top and I believe Snake Man's stage there are 4 square blocks which are apparently supposed to be spikes. I realize making entirely new spike graphics would be really tough, but it's still kinda weird looking. Shadow Man's Doc stage also has some glitchy spike graphics. Other than that I really enjoyed the game, good work!