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Super Metroid Less Linear Edition

Original game : Super Metroid

Platform : SNES

Author : LexLuthermiester

Release date : 20 October 2016

Category : Improvement

Patch version : 1.10

Modifications : G, L, P

Downloads : 1114

ROM Information

Super Metroid rom, without a header.
File size: 3072KB[3,145,728 bytes]
CRC32: D22C4B35 or D63ED5F8

Hack description

This mod was created out of a long-lived frustration at how linear[limiting] the game
is. While it was not to the extreme Fusion took linearity[which to be fair was for
story telling reasons], SM still has a fair amount. This mod aims to remove as much
linearity as possible granting the player the freedom to go nearly anywhere from
the moment they set foot on Zebes.

Missile, Super Missile and Super Bomb triggered doors have been changed to regular
doors. Some gray doors have also been removed. There have been many landscape
changes in various locations, item movement and other tweaks to make the game more
fluid and less irritating. These changes are not so dramatic as to change the "feel"
of the of game to any great degree.

These changes might seem like they would make the game easier, but this is not true.
You, the game player, will now have the freedom to go to areas of the game you might
not be properly equipped for. This will present added dangers and risks. The landscape
has been modified so that if you go to an area you needed an item to exit from, you
will still be able to exit. In other words, the terrain has been changed to prevent
players from getting stuck anywhere. Some enemies have been added to some select rooms
but no damage/hp stats have been changed. Some items were moved to make room to account
for or accommodate terrain changes.
While infinite bomb jumping and other such ultra difficult tricks are not required
either, they can't hurt. Wall-jumping however is a skill you will need if the High-jump
boots are not at the top of your list of items to get first. And Maridia without
the Gravity suit will, as always, be a pain.

While not required, it is recommended that the Morph Ball and Bombs still be the first
items acquired.

This mod was made out of a love of Super Metroid and the fun playing it. It is
a sincere wish that everyone enjoys reliving this game with a different twist!

Should any bugs or problems with the mod be discovered, please reply at:
http://www.romhacking.net/forum/index.php/topic,22903.0.html or through PM.

The author or someone else who worked on the project will happily look into the problem in a timely manner.

Update: Version 1.10 provides a few changes and refinements to the mod.

Special Thanks to Warrax, Chloe, tc, ZRM, Spangler & Shade.Usher for the post-release issue reports and suggestions.

Screenshots

Contributions

ContributorType of contributionDescription
LexLuthermiesterHacking

Reviews

Very neat, but...Shade.Usher2016-10-29Version 1.07

It is still possible to be stuck, if you jump into a small space without having the morph ball; you will be stuck in a crouching position, unable to do anything. Skipping the Morph Ball also makes it impossible to get the Ice Beam or break the tube or get to Kraid, forever trapping you in Norfair, with no way to go anywhere of use in there(it's all heated or blocked by tubes or both in the case of the Ice Beam).

Really, grabbing the morph ball is pretty essential to preventing yourself from being stuck at the moment. Otherwise, it's exactly what it says it is.