GuestLog in
Level 9 Weapons Progression Balance
Original game : Secret of Mana
Platform : SNES
Author : Kethinov
Release date : 07 November 2019
Category : Improvement
Patch version : 1.7
Modifications : P
Downloads : 1263
ROM Information
Secret of Mana (USA).sfc - NOINTROHack description
This patch adds 10 new weapon orb acquisition events to the game such that you will be able to upgrade all weapons to level 9 after completing the Pure Land before visiting the Mana Fortress.Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| Kethinov | Hacking | Principal author |
| Queue | Hacking | Mana Magic Unequip Fix |
Reviews
| I HAVE THE POWAAAAAH!! | zoolgremlin | 2019-11-05 | Version 1.5 |
Tested as part of the ongoing Secret of Mana Turbo Project, by Queue (with various resources provided by zhaDe as part of Secret of Mana: New Game Improvement). Latest version used. With this, as with so many other mods submitted to this website, the Creator showcases his deep understanding of the Vanilla ROM. That understanding has allowed him to place additional Treasure Chests in areas long-familiar to a long-time player, that served no real purpose. It also eliminates the useless farming of Weapon Orbs in the endgame. It's important to note that the extra Orbs are not absolutely essential for beating the game, since the final form of Weapons does not improve player power as much as one would think. The real beauty of this mod is the reduction of grinding, along with opening up the game for further mods that could make the final Weapon forms serve an actual purpose. Either that, or the game could be played through casually, and still provide more entertainment to the prospective player. Picking up loot and hurrying through, instead of feeling the need to farm levels and cash. Something that the original game design didn't allow for, which is not so acceptable as it once was. No more glitching the game to get the Mana Sword prematurely, either! | |||
| A bit overkiill | hmsong | 2019-08-28 | Version 1.5 |
While I liked this patch, I think 10 extra orbs was a bit overkill. Secret of Mana wasn't really a difficult game. It really doesn't need so many orbs (which means extra attack power). The game was missing a Glove orb and an Axe orb (mostly due to it being "unfinished"), so having those 2 orbs was great, and having the final sword orb was awesome (without the glitch exploit). I think 3 orbs that I mentioned is better than 10 orbs. | |||
| Like the idea behind this for quick low level runs | Mr X | 2019-04-03 | Version 1.3 |
Like the idea of it, didn't know there were supposed to be two more additional axe/glove orbs in the original game. Tho I still wouldn't add that last sword orb, imo it should be only obtainable through mana magic, one reason being when I cast mana magic on a Mana sword, when the magic runs out the boy suddenly acts as if he has the glove weapon equiped. And if you apply the Relocalized hack as well the thunder gigas wont drop a spear orb, it still drops a sword orb and the mana tree wont drop the sword orb. | |||