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Tetris - Actually Useful Statistics (TAUS)

Original game : Tetris

Platform : NES

Author : Eric Anderson

Release date : 23 January 2021

Category : Improvement

Patch version : 1.4.0

Modifications : G, O

Downloads : 3429

ROM Information

Database match: Tetris (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B
File CRC32: 6D72C53A
ROM SHA-1: FD9079CB5E8479EB06D93C2AE5175BFCE871746A
ROM CRC32: 1394F57E

Database match: Tetris (Europe)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: 817169B819AADAAE52CCE6B3D8D2FC24270566D7
File CRC32: 8319B091
ROM SHA-1: 66883B9EDDEC933E36B6BFF0479CEFD2434FFB40
ROM CRC32: FDFF80D5

Hack description

TAUS provides the in-game statistics:

- DHT: The drought. The number of pieces since the last line
- BRN: The burn. The number of lines cleared since the last tetris
- EFF: The efficiency. The score per lines ignoring the level multiplier. Individual clears have score per lines of: 40 for a single, 50 for a double, 100 for a triple, 300 for a tetris
- TRT: The tetris rate. The percentage of lines cleared that were tetrises
- TRNS: The transition score. The score achieved when leaving the starting level

TAUS provides the post-game statistics:

- EFF LOG: A chart for the EFF progression through the game with each bar corresponding to the EFF of 10 lines cleared. The EFF presented is not the cumulative EFF to that point, but the EFF of the 10 lines in isolation. It tracks each line clear separately, so if you have cleared 8 lines and then clear a tetris that is considered two lines followed by two more lines

The mod also allows skipping the legal screen.

Screenshots

Contributions

ContributorType of contributionDescription

Reviews

Superb!mon12tetris2019-10-20Version 1.0.1

Hi Eric, thanks for your work developing this improvement, I cannot stress enough how useful this is to me.

I would like to pull a request though, there is only one thing I would change in this mod. The efficiency stat is the only I don't use all that much. I can always divide the number of points by the number of lines at the end of a match to get an average idea of my efficiency in real numbers, whereas the efficiency number does not feel that clear to me.

I would suggest substituting this stat by the max drought. When you are facing a long draught you are likely to be quite busy handling the pieces to actually take a look at the stats, but it would be great to know what's the longest drought you managed to deal with at the end of a game.

I hope my tip was useful for you, thanks again!