Database match: not found Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835) File SHA-1: 3F6D9A1AB797A710EACD0E6874CB3C551B35D458 File CRC32: BD4FC854 ROM SHA-1: EE0ABEFA609BD3AF546687908643FB25F197F17F ROM CRC32: 9AA6AE87
Hack description
This hack is an addendum for Super Metroid - Super Kill Time by Stacy.
Apply to a rom that already has https://retrohackers.net/hack-details.php?id=1664/ patch applied.
Changes:
-The map no longer breaks when reloading a save.
-All three save files will now work properly.
-Bad tiling in many areas has been improved and secrets have been given subtle hints where they had absolutely none before.
-Rooms full of blank white blocks have been changed to a different graphics set.
-The sky in ocean Crateria rooms no longer scrolls to prevent glitchy graphics when using doors.
-Power Bomb gates are now yellow instead of grey.
-Enemies allowed list palette numbers in certain rooms have been changed from 0 to stop item pickups from flashing weird colors.
-To improve the sense of progression some enemies have been replaced with more threatening equivalents and a few have different palettes.
-1.1: More tiling improvements.