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Mega Man 4: Free of Charge
Original game : Mega Man 4
Platform : NES
Author : turbomcphazer
Release date : 24 February 2021
Category : Improvement
Patch version : 1.0
Modifications : P
Downloads : 716
ROM Information
Database match: Mega Man 4 (USA) (Rev A)Hack description
This hack removes the charge shot and rebalances a number of other variables to try to match the pacing of the pre-charge shot Mega Man games (1-3).Screenshots




Contributions
| Contributor | Type of contribution | Description |
|---|---|---|
| turbomcphazer | Hacking | ASM |
Reviews
| Less is definitely more here | Allen0800 | 2022-10-23 | Version 1.0 |
As I'm marathoning through all the Mega Man games again, it's odd to me that I loved MM3 and MM5, but 4 felt particularly off to me. I ran MM4 through with the Free of Charge mod, and although I feel the game itself has it's own inherent design problems, this mod coupled with the faster boss health bar refill really enhanced the overall experience for me. I think the balance for enemy health felt absolutely spot on without the Mega Buster charged shot. An idea for a future tweak to this hack would be to edit the intro cinematic to exclude the 'new Mega Buster' line or change it to a kind of joke :P | |||
| Surprisingly well done with a few issues. | Sprite:D | 2021-03-02 | Version 1.0 |
I am personally a fan of the charge shot, so I thought that this hack wouldn't work well, but the hack turned out to be surprisingly good - most of the game works well without the charge shot and most of the changes fit in perfectly. There are a few problems, though.
Aside from those issues, this was still a fun way to play this great game and the author did a great job. | |||
| Great rebalancing job | G30FF | 2021-03-01 | Version 1.0 |
Just finished a playthrough of this hack. I'm not one of those people who believe the charge shot ruined the series, and in fact quite like it in the X series and later, when taking a hit didn't cause you to drop your charge. It's amazing how much less useful 5 and 6 made the charge shot after introducing it in 4 by comparison. But out of curiosity, I gave this a try. I appreciate that this hack went to the trouble of rebalancing the game with an eye towards how things would work without the charge shot, rather than just disabling the charge shot altogether. It made for a very different experience playing the game, one that I thoroughly enjoyed. I don't think I'd say it makes MM4 better in my opinion, and I think vanilla is still my preferred way to play, but this is absolutely worth a try! A couple of comments:
While it won't replace vanilla for me, I'm glad this hack exists, and I highly recommend giving it a try. If the author makes similar hacks for 5 and 6, I'll be first in line to try those too. | |||
| This hack understands game design | PowerPanda | 2021-02-25 | Version 1.0 |
I normally don't like hacks that remove features because they "broke the game", but this hack understands not just what feature needed to be removed, but why. I have played every single Megaman Game, and I love the charge shot... in Megaman X on forward (plus Megaman 11). In the classic games, particularly on NES, Capcom made the charge shot work by making the regular shot almost worthless. It was very hard to kill an enemy coming at you unless you had a charge ready to go. This hack not only removes the charge, but rebalances the rest of the game so that the non-charged shot is worthwhile. I was on the fence about my favorite NES megaman game, but with this hack, I can easily say that it's MM4. | |||