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Mega Man at the Tokyo Olympics

Original game : Mega Man 3

Platform : NES

Author : insectduel

Release date : 22 August 2021

Category : Complete

Patch version : 1.2

Modifications : G, L, T, P

Downloads : 1948

ROM Information

Database match: Mega Man 3 (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
File CRC32: 452D8089
ROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E
ROM CRC32: 603AAA57

Hack description

Play as Mega Man or Roll Chan & explore the 8 regions of Japan in this new time travel Mega Man adventure. New weapons, new bosses, custom graphics & new stage layouts. In the Mega Man Universe comparing with real life events, the Tokyo Olympics is held in the year 2020 rather than the year 2021 when COVID-19 postpone the Olympic Games.

New in version 1.2 (MEGA UPDATE)
- You can now fight the Yellow Devil at the Chugoku stage.
- Converted ASM work to version 2.3 of Mega Man 3 Improvement including slippery floor in Hokkaido stage.

Screenshots

Contributions

ContributorType of contributionDescription
kuja killerOriginal WorkMega Man 3 Improvement
Zynk OxhydeGraphicsRoll Chan sprite design

Reviews

MM (3) аt the Tokyo Olympics - the hack has become better!? Not for everyonediablo6662021-12-14Version 1.2

Honestly, I passed version 1.2. Mixed opinion.

Graphically, this hack is normal, but with controversial elements.

The side of the Level Design - does not swing evenly. I will only say those stages that came out badly, or were not fixed.

Stage Mad Tiger - At the beginning of the stage - a lot of strong enemies. It doesn't fit at all. They should be replaced with lighter and less durable ones. At the end of the stage - A Leap of faith, because the spikes are on top and bottom. The hack manages not to let me on the platform, only in the spikes. We need to expand the hole by one more block, so that it is easier for the others. And at the end of the stage - platforms that are placed so that there is not enough reaction and straight to the spikes.

Stage Nguyet - The problem is robots that throw stones at you. They should be replaced with Green Joes. The alternative path is interesting, but it does not shorten the road to the boss, which is a pity

Top Man Stage - Do you want an alternative way there? Why is there a ladder there?

Stage Kanto 1964 - As I said before: "Difficult platforming with the wind" is left, dishonest spikes in the hotel - it remains, a maze where you break your head - it remains, stairs do not help to get in - it remains, Special blocks take away important Rush Jet - remained, dishonest invisible floors, and we add more wind - we left this too, The puzzle is difficult, when you need to have time to break the block and not fall into the spikes-they left it completely. In general, the conclusion is: "WE DIDN'T EVEN TRY TO CHANGE ANYTHING AT THIS STAGE. Pain was left with pain!"

Stage Kansai 1964 - Left in the second half of the stage - A puzzle on a Rush Jet and platforms that if you touch, jump unsuccessfully, or even linger at all - we get a cheap death. The funny thing is that if you die in this place, START the PUZZLES FROM SCRATCH

Bosses. What are my disadvantages: RonChan (two dishonest attacks with one touch), Nguyet (too fast, plus too fast regeneration) And, even I was surprised, but this is a local Metal Man (weakness - very inefficient, the boss is too aggressive)

If I started with the cons, it means that I gave this hack a chance to become better. Minor improvements. The Aquarium stage can now be completed without a SUBMARINE.

Buggy sprites - I didn't notice. Best Zones - Stage Bowser (gold), Stage Hokkaido 1964 (Silver), Stage Shikoku 1964 (bronze). The others were not surprised, but they did not cause anger either. Average difficulty levels.

Bosses (except for some) are interesting and it's nice to pass them honestly. Occasionally I'm looking for a weakness, but it's easy to win with a blaster.

Honestly, I gave the hack a chance for rehabilitation. Ehh... But not used him. I recommend it for hardcore people. But I speak for ordinary people, and my opinion is "NO"!

Weird, interesting, and frustratingSosuko2021-09-02Version 1.1

Honestly I'm torn on how to rate this game. It does have some pretty interesting ideas, weapons, custom sprites, etc..., but it's really held down by the level design and execution. Enemy placement is all over the place, with the game either being pointlessly easy (e.g. walking down a long hallway just mashing shoot without any pits, elevation changes, etc...) or brutally unforgiving (e.g. having to jump off rush jet, switch to another weapon mid-jump, and shoot out a wall, all while above a bed of spikes). Some bosses are very similar to their old counterparts (e.g. Mag Tiger), while others are incredibly frustrating tests of patience (e.g. boss that restores health or boss that only has 1-hit kill moves).

I did like some of the scenery and how the game mixed things up a little bit with the final bosses/stages, but the actual ending of the game was incredibly underwhelming in terms of a satisfying final boss fight or anything of the sort. It's also disappointing to see that this hack doesn't implement any of the quality of life additions that other hacks from years ago put in, like faster menus, faster ladder climbing, etc... If you're really looking for some Megaman content, this may scratch that itch, but there are several older hacks that are far more polished and enjoyable

A great Hack overall but quite frustrating on a certain partRetro Master HD2021-07-13Version 1.1

Really impressed with the graphics and the bosses, the bosses were quite challenging but still beatable and the graphics really brought out the Hack really well. I really liked the Super Mario Bros graphics in Bowser's Kyushu Stage and I really like that Bowser is a Robot Master in Mega Man At The Tokyo Olympics/Mega Man Hack.

My favourite Robot Master would have to be Shikoku because she's as easy as Spark Man and I like that there is a female Robot Master in this Mega Man Hack. I like how you put Magnet Tiger from Mega Lion in this Hack as well and I also like that you were able to keep both Top Man and Gemini Man in the Hack too but with an altered behaviour pattern.

I've managed to complete the whole Hack playing as Roll Chan and I've still yet play the Hack again but this time playing as Mega Man. My only complaint though is the Kansai Stage, the Hack was going really well up until a certain point, when it came to the Doc Robot part, there was a certain section of that level that I really was not at all very pleased with, the destroyable wall over a pit of spikes. It took me about 30 to 45 minutes to get past it and I'll be real honest and fair to you about it I got incredibly angry and frustrated because it was becoming ever so very tedious, it took me several upon several attempts to finally get past the destroyable wall section and I will say it again I really was not at all very pleased with how that section was made. You could have at least made that section so there are no spikes on the ground, or keep the spikes on the ground but have platforms that appear and disappear and then reappear to make it slightly more fairer.

After I completed all of the Doc Robot Levels I did slightly start to cheer up afterwards, I really loved facing the Robot Masters and Bass and Proto Man at the end, I really liked the ending credits also. A great Hack overall but could do without bad flaws such as the Doc Robot part on the Kansai Stage with the destroyable wall over a pit of spikes. 7/10 I'll still recommend it though because it was a great Hack with really amazing Graphics and Robot Masters. :)

This hack could be betterMurphmario2021-06-30Version 1.1

While the hack itself isn't terrible, and there are a lot of areas I like, there are a lot of areas that could use improvements.

  • The intro graphics should get a redraw to match the new plot, right now it just feels lazy.
  • The weapons are a mixed bag. Bowser's weapon is the best by far, since it's pretty much Metal Blade with Needle Cannon's autofire. Meanwhile, SB is the worst, with it having a weird angle and high ammo consumption. Yeah, might be a good idea to balance those out.
  • Also some of the weapon icons aren't changed, might wanna fix that as well.
  • I don't get why most of the robot masters have new sprites and names yet Top Man and Gemini Man are unchanged asides from boss AI
  • Shikoku felt empty a lot of the time, and there are some bugs here as well. Some of the swimming penguins still use vanilla sprites instead of the Cheep Cheep replacements, and some of the spikes here are incorrectly set to be solid blocks as well.
  • Kanto's first two screens are pretty bad. They're nothing but flat ground with enemies. Additionally, the two Pickelman Bull enemies at the start should be removed since the player should have some enemy-free space when starting the level.
  • Chugoku's level design should be changed, using Pharaoh Man's stage from Mega Man 4 with some minor changes and enemy placements feels lazy. Also not a fan of the boss AI, it's too fast and too damaging.
  • Chubu has the same problem as Chugoku, being a copy of Yamato Man's stage from Mega Man 6. There are more spike problems here as well. The underwater section has some more spikes that don't kill you and the slide with the spikes at the end should be changed since you need to be deceptively close to slide under without getting killed.
  • Konsai's stage has more flat screens with only enemies and little else, especially the first screen of the level. And the second outside screen is just a screen layout from vanilla Mega Man 3, really?
  • Tohoku is just Napalm Man's stage edited, and includes a screen directly from Hard Man's stage. Also the waterfalls shouldn't be foreground assets, it looks weird when Mega Man walks out of one and they weren't foreground assets in Mega Man 5. Also the one screen before the boss should probably be changed, and the purple waterfalls should be removed.
  • The E-Tank at the start of Hokkaido should really be obtainable with Rush Coil. In my option the jump in the Hammer Joe room should be made possible without utilities as well.
  • Not much to say about Kyushu, though the Lost Levels ground tiles are assembled improperly.
  • The intermission stage is somewhat neat, but as it's a copy of Kanto's level design it's quite flat as well. Also the Sledge Bro. at the start should be removed and I'm confused as to why the last one in the level uses the standard Hammer Joe graphics.
  • I like the concept of Bass replacing Doc Robot, though he should probably teleport away after defeat instead of exploding. Also dunno if you got permission to use them or not, but you should probably credit Nekoronda & Michinaga for the Cirno graphics in Hokkaido Doc (said sprites originally come from Rockman Peercast 2, though I may be wrong on that.)
  • Doc Shikoku's boss doors have broken graphics.
  • Doc Kanto's teleporter spikes are a bit cruel. Dunno if I love or hate it. Also that one looping room really needs a clue, I only found it by luck. And then the vanishing blocks are also taken from Rockman Peercast 2 down to the sound they make. The last section of the level with the fake floors I dislike, and there should be a weapon refill before the boss room in case you run out of DB weapon energy.
  • I gave up at Doc Konsai. I dunno what to do at the Rush Jet section with the destroyable walls.

Overall, a good hack, but needs some polish, particularly in the Robot Master stages.