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The Legend of Zelda: 3rd & 4th Quest

Original game : The Legend of Zelda

Platform : NES

Author : KevvyLava

Release date : 15 July 2021

Category : Complete

Patch version : 1.0

Modifications : L, T, P

Downloads : 1662

ROM Information

Database match: Legend of Zelda, The (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
File CRC32: D7AE93DF
ROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6
ROM CRC32: 3FE272FB

Hack description

The Legend of Zelda - 3rd & 4th Quest

The purpose of the hack is to create a 3rd/4th Quest for the game.
Q3 is similar in style to the original 1Q, but 4Q takes more liberties.
There's no new graphics or any of that stuff. It's meant to feel like
an extension of the original game, as if development continued on and
two more quests were created. This has been pretty extensively play-tested
by forum members.

* Slightly modified overworlds for both quests
* 8 new dungeons in new locations
* Items shuffled around between dungeons
* Shops changed
* Important locations altered
* Off-map rooms in dungeons (and overlapping screens)
* 2nd Quest: lots of hunting for heart containers!

Also, as a warning: There's an area in Level 9 (1Q) where it seems
impossible to get to...but it's possible without resorting to cheats/glitches.
HAVE FUN!

Screenshots

Contributions

ContributorType of contributionDescription
KevvyLavaDesign

Reviews

Hours of nostalgic fun!luekinggood2024-02-17Version 1.0

There is just something special about the OG Zelda, and this game brings back all of the fun. Can be a bit frustrating at times as you have to push every block, burn every bush and blow that whistle everywhere to find all of the secrets, but that is what makes it great as well.

Thanks KevvyLava for making such a great hack!

Solid hackSil512023-07-17Version 1.0

Going into this I didn't expect much, but I was genuinely surprised by the quality of dungeon design. Difficulty felt just right for both quests, none of the secrets felt impossible to find and there was a cohesive flow to where to go next. If you're looking for something that feels and looks like zelda 1 while still being different, this is definitely the romhack to play.

What a fun hack!Laundry92023-03-28Version 1.0

Just finished playing this hack on my 35 year old NES. So much fun! I really enjoyed Legend of Zelda as a kid and later as an adult but was getting bored playing the 1st and 2nd quests over again as all the exploring had already been done. This hack is great for those looking to re-live the experience of original Zelda. It plays like a perfect extension of the original game, and I honestly felt like kid again while playing it. The level of difficulty is sequential, I'd say that the 3rd quest is a bit more difficult than the original 2nd and the 4th is more challenging still. The "reality" of the game is the same as the original (all the weapons exist, 9 dungeons need to be beaten, bushes can be burned, dungeon walls are bombable/walkable, etc.) but redesigned in a very creative and sometimes unexpected ways.

A few thoughts and highlights for me:

  • 1) Overworld redesign is very cool. Better than the original IMO.
  • 2) New dungeon layouts are great. They all have a logical flow and are not randomly designed (which I was afraid of). There are even overlapping portions of dungeons which are especially important in Quest 4. If you do the dungeons correctly, you shouldn't need to buy a key (but I still did a couple times). If you get stuck from progressing, you've missed an important weapon/item somewhere in a dungeon.
  • 3) Knowledge of the original Zelda does help in terms of where a few dungeons/items can be found. I see the nod to the original Zelda for some locations.
  • 4) Love how the recorder takes you to a few otherwise inaccessible locations.
  • 5) There are lots of hidden heart containers in the overworld in Quest 4, which does take a bit of grinding.
  • 6) The game can be really challenging at some points, especially in a few dungeons. I really struggled a couple times early in both quests in a few rooms. You get hit with some hard enemies while you're still quite weak. I think a lot of this stems from the fact that you're dealing with the wooden sword and green suit for a long time (by design), which makes the battles pretty tough. I think this was intended to mimic the experience of the original Zelda before you knew where all the heart containers were and had the ability to purchase the blue ring (usually I go into the first level in the original Zelda with the blue suit and all the available heart containers). In Quest 4, although not necessary, you can get stronger earlier, but you'll do need to do some of the dungeons out of order.
  • 7) I hate the orange suns that take your sword (a general statement). There are a couple of dungeon rooms you really have to be careful in!
  • 8) I was forced to kill enemies at certain points (especially the blue Wizzrobes) with weapons that I had not traditionally used, which was cool, but a bit frustrating before I figured it out.
  • 9) A few bits of humor that I liked (Q4 Level 8 final boss, and the old lady in the forest maze)

Again, a great hack by KevvyLava that you will enjoy playing, especially if you were a fan of the original Legend of Zelda.

Really enjoyed this hackKuhurdler2021-10-11Version 1.0

This is a very well thought out hack, and I enjoyed playing it. I thought it was very much in line with the spirit of the original game. Challenging at times, yet not so much so that I got "stuck" anywhere. The underworld was especially creative and challenging jumping across several levels "maps" at times.

This is exactly the type of ROM hack that I hope to find on this site. Thanks for creating it.

A very good Zelda 1 hack that deserves its namenetux2021-09-18Version 1.0

First of all let me tell I enjoyed a lot this hack. This is my first review in this site mostly because I think this hack deserve it :)

Its difficulty is a bit higher than the original in 3rd and in 4th is a bit lower than 2nd quest.

I liked a lot the overlapping sections on the dungeons (I haven't seen that feature before) and also the distribution, structure and secrets on them.

The inaccessible area in 9th dungeon in the 3rd quest was very clever :)

Overworld is also good but a bit bland on 4th quest, maybe because of some decisions of having so many heart containers around and very few within the dungeons, hard to tell...

I didn't like not having the blue candle in 4th quest (within a dungeon or in a shop) and not having a old woman clue for the Lostwoods is a bad decision because (maybe) it assumes you already know the correct path from the 3rd quest, which is not necessarily true since you can start right away on 4th like you can do it in the original 2nd. And that forces the player to go into the wild looking for a candle across the entire map in order to access an early dungeon. I think it can do in 4th similar to what it was done in 3rd quest in this matter.

For some reason 5th and 6th dungeon in the 4th quest are harder than 7th and 8th... Also, not sure what's exactly the point of having a wooden sword in a late dungeon in 4th quest? is this a bug or intended?

I faced some bugs that the author might like to fix:

  • The Zora located 2 screens left of the start screen is garbled.
  • The 3rd dungeon in the 4th quest doesn't have a map.
  • There is a stair in the 9th dungeon of the 3rd quest that when you enter instead of the normal passageway it shows an empty item room and when you try to return you get stuck in the screen forcing you to restart the game. I have some screenshot of this if you are interested. Not sure if this is something related to fceux emulator I used to play since I didn't try another one. I was able to overcome the issue simply by not entering into this stair.

And well I can finally say that overall, 3rd quest was much better for me than the 4th but I enjoyed a lot both. I can easily recommend this hack to everyone. I give it 8/10 points to it.