Retro Hackers LogoGuestLog in

Summer Tree
News
Database
Users
Projects
Game Ports
Videos
Music
Material
Feedback

Takahashi Master's Adventure Island III

Original game : Adventure Island III

Platform : NES

Author : master higgins

Release date : 22 January 2022

Category : Complete

Patch version : 1.1

Modifications : G, S, L, T

Downloads : 626

ROM Information

Database match: Adventure Island 3 (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 9F8D51762125DF0C1A6AB6EFF41FBF7D0E65D465
File CRC32: 952CDACF
ROM SHA-1: F77EB86932844A92834EF12C059A3F5B815DAC07
ROM CRC32: BFBFD25D

Hack description

This hack applies to Adventure Island 3 (headered rom), but also you can try applying to Takahashi Meijin no Bouken Jima 3 if you don't mind the Title Screen being somewhat garbled. Use your favorite IPS program to patch the rom.

All levels are modified with level screen sequence and enemy data. Level names are changed too.

Please send any feedback to @robothell on twitter or send an e-mail to sigmavirus[at]gmail.com or so the author can fix possible bugs or cheap deaths.

Thanks for your support!

-master higgins on romhacking.net
-A.K.A @robothell on twitter
-A.K.A megaman_exe on other sites

Release Notes: Please see readme.

Screenshots

Contributions

ContributorType of contributionDescription
master higginsHackingLevel Design and monster/items placement and choosing

Reviews

The hack came out strangediablo6662022-01-03Version 1.0

A kind and fresh hack based on screenshots. And what is in fact? Let's sort it out in order and on the shelves.

First of all, I will say that not all levels came out good or interesting. Why is that?

1. Some levels have a palette that scares me. Actually, in some levels there are acidic or indecent palettes for levels. One of the reasons that alerted me

2. Levels in most cases: The level design is very strange. Spring scattered very messy, somewhere there is too much Power Up, and in some cases - I came across these diverse platforms rastavleny or out of place (white clouds almost everywhere, but they are distinguished at the Level of "Luchevykh clouds", where tuchowie cloud - grey, and the clouds - white") or not at all adequate to the stage

3. In some levels - enemies are out of place at all. In the forest level, there are enemies from the "desert". I can still understand scorpions and birds, they are even less suitable, BUT kangaroos and ostriches - I'm sorry - I can't find a connection.

4. Confusing levels. There are few of them, but they really exist. In one celestial level, where you have to jump on clouds - I was looking for a way to the finish line for 30 minutes. That's a lot. And there are cave ones, but with water. Because they show us the level at the beginning: "Cave with lava", and you think to take a red pet, and then you go in and there's water... Honest deception? no!

5. These are the volcanoes levels. For some reason, they made it so that hot stones do not fly from a volcano - but from (honestly, they are flying from nowhere... either from the platform part of the location, or from the lava) - and this is not only confusing, but also a really strange idea.

However, I will highlight that there are also interesting levels that are invented in this hack.

1. Night Forest (or scary forest) - this palette is perfect. Atmospheric and a little scary

2. The Desert of Ghosts. The music and the situation are interestingly chosen, so it was interesting for me to pass it

3. Broken underwater level. It came out strange, hardcore, but fascinating.

4. Level up for Speed. Amazing timings are invented, but fun and passable

In addition, I encountered bugs along the way. An example is: "The bird has turned into a cloud cloud" or "The graphics of the life received from the stone is broken"

In general, if we talk about the hack, it came out in total - strange and mostly boring and annoying. Although I went with the pets, but - honestly, I don't want to overdo it.

The phrase about the hack: "Not my cup of coffee!"