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Rockman 3 JI

Original game : Mega Man 3

Platform : NES

Author : Adong

Release date : 09 November 2022

Category : Complete

Patch version : 1.0

Modifications : G, S, L, T, P, O

Downloads : 701

ROM Information

Database match: Rockman 3 - Dr. Wily no Saigo! (Japan)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 9B8A6E2E234DEB0697A8172C83AC90DEB3B209EA
File CRC32: 7A6F576
ROM SHA-1: F8B186609BBE3AD77D294A5E07F26B7E111A5564
ROM CRC32: D9F1E47C

Hack description

Use the patch on the Japanese version (Rockman 3 - Dr. Wily no Saigo! (J).nes).

New weapons, new bosses and new stage layouts.

Something random.

Other changes.

Screenshots

Contributions

ContributorType of contributionDescription
Shuaiqi XiaoxiGraphicsCover related
AdongHacking

Reviews

Top Tier work with a glitchy glossy covermegarobman2022-11-30Version Pre1.0/1.0

Adong, please keep doing what you are doing. This is one of the 2 best Mega Man 3 hacks, the hacking technical abilities that you were able to achieve in this Picasso esq masterpiece made even Kujakiller say "WOW, HOW DID HE HE DO THAT" to several things you did, including the gravity and the infinite vertical scrolling stuff. Just, this is incredible...

Incredible up until Wily 3, then it's monotonous, but not bad. Sadly, I soft locked in refights was it's honestly my fault I soft locked if I really think about it, but I think others might make the same mistake so DO NOT pause while transitioning into the refights area.

I played the pre-release and went back and played the RHDN release of this game.

I think people just spend too much time looking at aesthetics and ignoring the incredible hacking and level design as a whole. All of the Doc Stages provide you with a different experience and new feeling stages with interesting ideas. I judge stuff level design 90% of the time from a buster only stand point. This is clearly masterful. I hate saying stuff like this, but skill is likely an issue....... @PogChampGuy╹◡╹ and I loved this. Cheap and mean enemy placement in a game like JI is part of the game design overall. But, the game literally gives you jet to start the game with, so basically anything goes and should. Top Mans weapon is invincible slide, while not as broken and ruining of the games challenge as chill slip from UH, it's pretty nerfing of any challenge the game can provide in 8 robos if you beat them first.

I do have two other big critiques but one of them is very excuseable, if...

  1. 1-Does not use Kuja's mm3 fix patch. However, if this is because it would have made doing the INCREDIBLE hacking impossible, it's excusable. But the game would have been a lot more enjoyable with the QOL fixes.
  1. 2-My biggest critique is the turtle fight, but if the spikes didn't ignore iframes the fight would be way way way too easy, if you watch my playback you can literally feel my soul leaving my body each time I would die, but I got better and learned smarter strategies, but RNG for when you can attack and when you have to eat turtle shells is tough. I think making them open up more often is the solution to that problem.

As mentioned, Wily 3 the problem is with the "set up" in the room before, not the ladder push section, to avoid spoilers. The set up room takes 9000 years to work if you don't get it first try sometimes.

Now, the elephant in the room. Doc Shadow...

I basically first tried the "HARD" section of Doc Shadow https://clips.twitch.tv/TallDoubtfulButterAMPEnergy-Phhy7KXTWSxoZuG9.

I'm having fun trying to beat the bonus content, you know, the optional HARDHARDHARDHARDHARDHARDHARD side that again, is OPTIONAL...this game is fantastic and gets better the more I look into it

This is a hack made for people like me and kuumba_. Please don't tell people to stop making hacks when they may not be meant for your type of playstyle. Go play My Little Pony or Ridley X's non-revenge series of hacks, a never ending series of rehashing mega man 1-6 and putting them into 1-6. This is trying to break new ground in mega man rom hacking, let this master do his craft, please.

Expectation and realitydiablo6662022-11-15Version 1.0

Rockman 3 JI - it was expected to be the most successful project, which is represented by screenshots. New graphics, new music, new features, updated AI bosses, new abilities

What does the hack give? Unfair difficulty to the players. And this is not a joke. Level Design is bad. In some places, even precise movements are required to pass this or that place. And in many - sometimes there are too many strong enemies. And I got stuck in one place due to the fact that one mini boss is incomprehensible (I'll write it down later)

In some sections, it is not an obvious condition for passing forward through the location. What is not obvious? There is no hint that you need to clear the screen to go ahead. (it can clean up from enemies or from micro energy capsules)

I heard that the author has already made edits in how, but to make an edit to still spoil the game - PLEASE. doc Bot in Shadow man - stage 2. It seems that the passage is shown by the author of the game. However, over-ideal actions are required there. And this is only by virtue of 2 categories: Speedrunner and TAS. Well, or ACCIDENTALLY knock out of random boxes - E-tank. (spend a LOT of time)

And in one place - it is required, IT is REQUIRED, to catch yourself with a robo magnet in order to fly to one site. If he didn't catch you, or even worse - sent you to the spikes or the enemy - then this is "goodbye to life".

Okay, the Level Design is a failure. What about the graphic part? There are no complaints about this.

And the bosses? Are they good? Eh... there are good ones, there are bad ones. It depends on where and how they or his "screen" was recycled.

Good Bossed: Hard Man (in your location and in the Wily Castle), Top Man (in your location and in the Wily Castle), Gemini man (only your location), Snake man (only your location), Spark man (only your location), wily machine#3, Gamma (Phase 1), Tricky doc bot in Spark man stage2

Normal Bossed: Needle Man (in your location and in the Wily Castle), Spark man (Wily Castle), Mega Clones, Break man (just not in the Magnet man stage), Snake man (Wily Castle)

BAD Bossed: Break man (Magnet man stage) - it is very unclear when invulnerability is turned on Magnet Man (in your location and in the Wily Castle) - his attacks with magnets are too random and often follow the player Gemini man (Wily Castle) - the screen really wants only the boss to be the winner Shadow man (in your location and in the Wily Castle) - The boss has become more unpredictable and has become strange Wily Boss#1 - SPIKES that kill with a single touch EVEN when invulnerable All Doc Bots in other Stages (Sparkman Stage 2 Exception) - too hyperactive, too random in actions, ineffective weaknesses Yellow Devil - an eye appears randomly, but shoots too much almost without a break. Strange AI

Yeah... Bosses were not pleased. Maybe the Abilities are good? Uhm... They are practically standard. Only the ability from Gemini man, the ability from TOPman, the ability from Sparkman and the ability from Snake man have undergone changes. For the rest, I didn't notice anything new

Only the features remain. Endless scrolling of the screen to some locations is cool, but on the other hand it can be confusing. The feature with *screen lock* is unreasonable and not obvious. Feature from MM5 - cool, cool, but the implementation is a little let down. Adding a boss who doesn't know how many HP is a bad idea. Because of this, the motivation to complete the level is lost.

As a result, we see a hack that has new enemies, new features, new AI bosses, updated abilities. However, However, a bad implementation with features, with a Level Design, with some bosses, with the elaboration of screens from the bosses themselves and frustrating ideas (E-tank - takes away all abilities - cool) - I just can't say that it's good. It won't go for regular players. It will only bring pain, unlike the same Rockman 2 Basic Master 1.0.

Interesting as an implementation, but in itself - REQUIRES A HARD POLISHING AND BALANCING. If not fixed, then this hack will remain dusty. The hack has potential, BUT it is not disclosed.

I can'T recommend this!

This game feels uncasual to the playerinsectduel2022-11-13Version 1.0

This game tries SO HARD to troll the player that it's not worth playing the game. I don't know how this game goes downhill by making levels unplayable that Doc Shadow is luck based whether you SKIP the entire level if you have good RNG to find the E-Tank and instantly clear the stage.

What I really like is the custom weapon set even the T-Slide which is my favorite weapon in the game. You slide and it gives you I-Frames. Some of the custom enemies is okay but seriously, I think you have the wrong sprite and object colors because it seems reversed. Most of the coding in later levels is absolutely GENIUS!

Level design is really bad including enemy placements and transitions to the next screen. When you design the level, you should see how the 32x32 block transition and Magnet Man is not one of those blocky levels I want to see.

Music is sounded horribly after you start the game.

Other than those atrocious level designs, parts of the game can SOFTLOCK you. Let's say you get the so-called Super Rush weapon originally the Rush Jet where you SUPER JUMP, summons Rush jet and runs out. Then you can't access the locked coil or marine as a design to lose a life while using the Rush items. That example is Wily Stage 1 with the Hard Knuckle wall.

Also, why not make a weapon similar to Rockman 2 Basic Master, the player dies then refills all weapons. Why have 2 unused rush items to lose a life? The Rush AI items could have been improved or better yet, use Mega Man 3 improvement as a base to allow more programming space.

This is a terrible game and this kind of talented coding goes to waste. I would not recommend it.