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Super Mario RPG: Relocalized

Original game : Super Mario RPG: Legend of the Seven Stars

Platform : SNES

Author : CoolCatBomberMan

Release date : 18 July 2023

Category : Improvement

Patch version : 2.0

Modifications : T

Downloads : 3740

ROM Information

Database match: Super Mario RPG - Legend of the Seven Stars (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF
File/ROM CRC32: 1B8A0625

Hack description

This patch is the result of an entire year's worth of reviewing and rewriting the entirety of Super Mario RPG's script in order to achieve an overall more accurate translation of the Japanese script. Every item, attack, monster and dialog box has been compared to its Japanese equivalent, and while not every aspect of Ted Woolsey's script has been excised, the author estimates only about 10% of the game's text has been left totally untouched. Even in situations where the official translation was deemed adequate, it was not uncommon for grammatical or formatting-based edits to occur. The result is a translation that attempts to reflect how the official translation would have looked if Woolsey's script was reviewed and heavily revised by an editor back in 1996, creating a script that would later influence Paper Mario's localization. Changes include:

*Enemy and character names changed to reflect pre-established localizations. (This includes changing Princess Toadstool to Princess Peach, as Yoshi's Safari, which referred to her as such, released in 1993.)
*Item names changed to reflect either a more accurate translation, consistency with Paper Mario and/or consistency with official artwork.
*Location names changed to reflect a more accurate translation, with one exception, which instead reflects consistency with Paper Mario.
*In-game dialog heavily reviewed and rewritten, using Japanese dialog translated by hand using online dictionaries, Tomato's livestream and website, and occasional feedback from nejimakipiyo.

A full list of name changes for characters, items, monsters and locations can be found in the readme.

This hack was made possible by giangurgolo & Omega's Lazy Shell editor. No header required for patching.

Screenshots

Contributions

ContributorType of contributionDescription
CoolCatBomberManScript Editing/Revision

Reviews

A perfect hack that delivers on legacy!resurrecta2023-07-25Version 2.0

This game is very consistent with future releases... Basically this is the way the game should have been played. It's also compatible with the JAP/EU button hack. My only wish ever would be if there would be a way to be brought back to for example Mario's House after the game over screen or at least some way to continue the game without being forced to reset it (which was an original game issue) and walk through the entire factory to explore the game further.

The ONLY way to play smrpgEligames20092023-05-21Version 1.5

This is a great hack if you want to play smrpg again. it makes the script way better, and i think that it's cool that it's a more faithful translation. highly reccomend! ⭐⭐⭐⭐⭐

Consistent with Mario & Mario RPG Lore, Highly Recommendednejimakipiyo2023-05-20Version 1.5

I would like to preface this review with a disclaimer: Yes, I did assist with this hack, but it was only to a minimal degree. CoolCatBomberMan consulted with me on a few lines, and I gave explanations, but I did not directly translate anything nor did I see the full script of this hack before it was released.

So, without further ado...

I consider this the definitive way to play Super Mario RPG, and I look forward to the next update with even more improvements. Although the author isn't a translator, he absolutely used all of the tools at his disposal very well, and produced a script that is enjoyable, high-quality, and fixes inconsistencies, non sequitur issues, typos, and grammatical problems with the official translation. Thought went into every change that was made, and having compared the official and new script directly as I played, I can say that all of the changes are genuine improvements.

We now have characters such as the Minister of the Mushroom Kingdom who have a lot more personality, characters with more apparent speaking quirks, scenes with emotion that is conveyed more clearly than before, better flow of dialogue, and overall a presentation that is more tight and cohesive with the lore of the game world as well as connections to other Mario games.

And all of this was achieved just by being true to the original Japanese script. I could list numerous examples of how well the author's script elevates the game experience, but the easiest example is something as simple as using the familiar Mario names for common enemies, as well as more closely translated names for the weapon-themed bosses: Swordor instead of Mack and Spearovich instead of Yaridovich. The direction Woolsey took with these translations quite frankly did not make sense, so I'm glad to see these characters have their names restored.

I wouldn't be able to go back to playing the officially translated script after seeing all of the improvements that this hack has to offer, and knowing that there will be updates coming to further polish what is already a great script just makes me excited to be able to play through it once again.

Nice but unnecessaryCreamyPeach2023-04-15Version 1.3

I have mixed feelings about this. The fact that the script is machine translated is a dead giveaway but I can understand why the author choose this way. What make it worse is the inconsistency of the script. Mixing machine translated script with official English script is really weird, like, why? Couple that with things author think need to or not need to be in this hack. They make it more complicated.

I think it would be make more sense if the author use the machine translated script from start to finish or just make a full fledged romhack.

At this point I don't even know what the intention of this hack at all. If you want to experience what it's like playing games in 90s US, the game is officially released in the US, you can play it without any patches.

This is a promising romhack but as of this version, I think I can't recommend it. If you want to understand this game a little bit deeper, I recommend you to just finish the vanilla version of the game and then read tomato's articles/videos about this game. It's redundant but better than intentionally confusing yourself.

Now this is gangstaGoogie2023-03-27Version 1.3

From the little bit I played I already love this, everything is done professionally great! I'm gonna get back into playing more of this in the future, if you're a fan of Super Mario RPG, definitely give this a spin as soon as possible, you won't regret it.

And to add extra flavor it's compatible with the JPN/PAL Button Colors hack. Just patch the button colors hack first.

Hey CoolCatBomberMan, if you're read my review can you so me a solid and add an optional patch to put in Bowser's Japanese pose? I'd really appreciate it if you can hook it up.

Great job on getting this done for us, thanks Bro. :D

Mixed impressionsChicken Knife2023-03-26Version 1.3

A replay of Mario RPG has been long overdue for me, and I generally enjoy giving retranslations a spin, so I was quick to jump on this release. After going through several of the scenarios, I feel like I've played enough of it to provide some feedback on its quality.

Translation accuracy: based on what I've gathered, the translation is surprisingly accurate for something produced by a non-Japanese speaker. Relying on translation tools generally produces questionable results, but the content here seems fairly reliable. I did encounter at least one example of what I assume was a pun in Japanese that may have been translated in a way that ended up nonsensical, but there wasn't much of that in the early segments of the game that I played.

Writing quality: CoolCatBomberMan isn't a bad writer at all. I thought the English was well composed and fairly natural, and the grammar seemed solid enough. He didn't produce text that was objectively worse than what was replaced, and that's always a good thing.

Presentation / Formatting: Here's where I have some problems. On the initial release of this hack, CoolCatBomberMan's rewritten text was done in a way that didn't fill out lines completely in order to create some kind of symmetry between the size of each line. It was a rather unconventional approach, and the biggest problem was that the text he preserved from Woolsey was formatted in the conventional manner where lines were filled completely. We had a private discussion, he made some improvements, but also made it clear that he had no interest in fixing any further formatting issues. After going back to the hack, I found that there were remaining problems with lines not being filled, but also several other issues as well. With some text boxes, an input press is required after each small sentence, in other boxes, multiple sentences display simultaneously. Sometimes small, connected sentences are grouped together on single lines. At other times, they are segregated to separate lines. I'd say that the formatting needs a lot of work in order to achieve the level of polish and consistency that I expect, and the author doesn't appear to be interested unfortunately.

I'm opting to leave the recommendation as a very weak "yes", if only because a large segment of players don't seem to care very much about text formatting. As for me, I'll probably stick to Woolsey's script for all its issues if only because the formatting issues in this hack are so distracting.

Great Hack! Just need the names changed listTehppyd2023-03-21Version 1.2

This is the best way for me to play this game under the perspective of the Japanese version. The only thing I miss is a list with the names changed when compared to the English release (e.g. Chancellor - Minister; KeroKeroCola - Croaka-Cola, etc). But the experience of the game with this relocalization is amazing and this game still makes history.

Great work! But where'd "Xeno" come from?jonespianist2023-03-20Version 1.0

The new script reads just as well as Woolsey's original script, and corrects all inconsistent terminology. It was also surprisingly humorous to see the differences in speech patterns from the Chancellor and Croco alone. The only real complaint I have is about Geno being renamed to Xeno. This character has been referred to as Geno in every game he has appeared in since, so why this change was made at all is beyond me.

But, if that's the worst thing I can say about a relocalization hack, I'd say it's worth the new script and its improvements in consistency.