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Moon Crystal

Original game : Moon Crystal

Platform : Nintendo Entertainment System

Language : English

Released by : Alex W. Jackson

Release date : 02 April 2000

Status : Fully Playable

Patch version : 1.0

Downloads : 5839

ROM Information

Moon Crystal (Japan).nes - NOINTRO
CRC32: 463D5C4C
MD5: 2920FEF29C5C68B1EF2DC41B25B0591F
SHA-1: 495E41FEB430C4DB5F1452AAF7B828ADC3CAA881
SHA-256: F32101A9722C596FCAD40AAA0FBC55D927139C22020C13B015F386511EEBB900

Translation description

AWJ has outdone himself, in my opinion. The translation is excellent ... pretty damn near flawless. And that is one of the most ass-kicken-est font's I've ever seen in an Nes game, and that was quite a bit of work because the game's 8x16 is a pain in the bum to work with. Anyways, please check out this patch, it'll be worth your while!

Screenshots

Contributions

ContributorType of contributionDescription
Alex W. JacksonHacking

Reviews

This Crystal hasn't been misusedgoldenband2019-06-21Version 1.0

Almost two decades with no review for this classic? Well, that clearly needs to change, because Moon Crystal is an example of an early fan translation that still holds up today.

Simply put, Alex W. Jackson's localization is like playing the official release that Moon Crystal never got. It's a very clean, well-structured patch with no typos or other signs of amateurishness, and runs perfectly on real hardware from start to finish. About the only thing I could spot is that the ellipsis sign is riding a bit high, and should be a few pixels lower to read like a conventional ellipsis in English. I can't evaluate the fidelity of the translation, but it certainly reads well and flows naturally.

As for the game itself, I think Moon Crystal is somewhat overrated but still worth playing. It basically adds Prince of Persia mechanics to a conventional 8-bit action platformer, which means you get really nice, fluid animation and the chance to grab a lot of ledges. It also means the controls sometimes get laggy or non-responsive, and that becomes a problem late in the game when you're trying to jump after attacking and it just doesn't happen.

The boss battles are especially weak, as the early ones have a pattern but can easily be brute-forced, while a couple of the late fights seem to offer no alternative to just whaling away on them as fast as you can until you survive with one hit point left. In other words, only one or two bosses are designed the "right" way, i.e. with a consistent pattern that not only can be learned but must be learned.

Still, even if the last stage will drive you nuts, the presentation of Moon Crystal is engaging enough to make a playthrough worthwhile. It's got slick cutscenes, good music, and clever stage design, and doesn't overstay its welcome. Alex W. Jackson deserves credit for putting out a patch that's stood the test of time for almost 20 years now.